La Bomba Shelter v2

published Nov 29, 2016 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

twoeyedjack 122

It's "Another Dumb Deck Idea!" by twoeyedjack.

After a number of plays with my first draft of La Bomba Shelter, I decided to revisit it now that the official sets are done. The new home, Full Moon Brotherhood, provides a different feel than my first choice, The Sanatorium. It's the same strategy as the first; play a cruise missile or two, arm up and walk The Harvester out to Town Square, use the home on one of the opponent's dudes, then Kidnappin' happens with Harvey leading and one or more cruise missiles joining from home. Success equals two more cards or two more rock. Incredibly versatile.

Equipping Harvester with sidekicks and handing out LeMat Revolvers like they're going out of style makes for some lop-sided shootouts, and I've found going in with two or more LeMats means revealing two pair and using the resolution ability results in Dead Man's Hand rank with no trouble.

The problem? Well, of course Unprepared and Sun in Yer Eyes hurts, and Shotgun effects can take out someone riding a Pedro super effectively. But the most annoying problem I've found is Pistol Whip type effects that can send everyone but Harvey home, and then Harvey gets aced or discarded. Boom. Deck dies out pretty quick after that. There isn't much that can stop Pistol Whip effects, and Harvey is stubborn in that if he goes away, he doesn't like coming back. This necessitated that I include a couple Soul Cages so that I at least have a shot at getting Harvey back in the fight.

Takin' Ya With Me is a staple cruise missile card, but I found that in most shootouts I would either be winning due to sheer bullet numbers or using sidekicks for the occasional casualties. Since sidekicks have zero bullets as casualties and I am no longer using Sanatorium for bullet reduction, Takin' Ya With Me was just takin' up space more often than not. I've replaced it here with more bullet punishment, since that at least raises the chances of the opponent cheating, having Unprepared can stop Shotguns and Legendary Holsters, and hey more bullet punishment is always fun.

I've also taken out Travis Moone in favor of Rico Rodegain. Extra influence and the knowledge of my opponent's hand containing shootout and/or cheating punishment can help decide shootout tactics. In light of this, I am considering adding Cookin' Up Trouble, since having that knowledge more frequently than the first turn could possibly shift the shootout in my favor more so than Sun in Yer Eyes and Unprepared, and help decide if it would be worth running Kidnappin' on turns when I lose lowball--which happens pretty often given the draw structure. They say knowing is half the battle. Only way to be sure is to try it and see.

Monsters and clowns and gunslingers, oh my! La Bomba Shelter v2. "Another Dumb Deck Idea!" by twoeyedjack. Have fun!

3 comments
Nov 30, 2016 Nobuyoki

How can you get +8 hand ranking with one Harvester and one LeMat on him? Ok, you get +4(+5 with Faster) so you get a full house / 4 of a kind, which is pretty nice, but still far from a DMH. The only way to make use of a double LeMat +8 hand ranks is getting a Steven on top of the Harvester. But that means -6GR next turn or a lost LeMat, except if you managed to give him to someone else. Steele Archer is for Bobo+2inf? I don't think it's not really worth imho. If I'm not mistaken, there's better 2/3 clown studs, that are easier to keep in play (I'm thinking about Tyx for nearly the same cost, but no inf). Plus, only one "real" shooter is kinda all in. There's a lot of cards that can be used to get rid of him : Rabbit's Kung Fu, Unprepared, Sun, bullet modifiers in general, sending home if no Pedro, booting, etc. The idea of the deck is fun, but I found that using Sloane's infinite number of high bullets/studs dudes with LeMat is way better imho. Try a flush structure from 3 to 7 for the clubs, and you'll see that'll be way easier to achieve the DMH with 2 pairs. Instead of Sun, try the stake just rose : stud maker + movement. Keeping your stud dude with all his bullets is the hardest part in this kind of deck. However, you lose a really strong aggressive outfit. Which is kinda the problems of the Sloane.

Nov 30, 2016 twoeyedjack

Well, if you read the description, it tells you how to get +8 hand rank. In particular, the part that reads, "...going in with two or more LeMats..." It isn't with one Harvester and one LeMat, it's with Harvey and Steven/Bobo joining.

You are mistaking what the deck is doing. Cruise missile decks do not intend to keep their big guns around from day to day. Drop a Steven/Bobo, drop a LeMat on them, run the job with Harvey AND your cruise missile, use both LeMats, then go home. Trade the LeMat off Steven/Bobo to Rico or Steele, let Steven/Bobo go away at upkeep so you can play ANOTHER Steven/Bobo for 1 rock, trade or play a LeMat, lather, rinse, repeat. The home earns you 2 rock for eliminating the Kidnappin' mark, so even if you let the LeMat go every other turn, you will likely see another one in your play hand by then, and will usually have plenty of rock to play it.

Steele gives Bobo +2 bullets, not influence. There is no better starting huckster for 4th Ring to run with Bobo for the cost, especially when you don't plan on keeping Bobo around. Bobo and Steven cost 1 rock to play, so no, there aren't better clown studs to play if you want to play fast and mean. Again, they aren't meant to stick around from day to day. Why pay 3 or 6 rock at upkeep when you can pay 1 rock at noon?

And yes, if you read my description, I bring up that different shootout plays can mess with your shooter, and losing Harvey is rough. Yet even given all that, the draw structure will usually turn up full house to 4- and 5oaK reliably with one draw and no stud. Mountain Lion Friend adds +1 draw bonus. And unless the opponent is flush with clubs, rarely are there more than one of those bad shootout action cards played. Multiple LeMats makes things difficult for the opponent to control, and since all the dudes are effectively 4 bullets, they have to either spread their actions out or go in on one of them.

The Stakes Just Rose is a meta specific card. Unless you expect to see a lot of Pistol Whip type effects in your play group it isn't that great when the deck already has Pedro, and it is far inferior to Sun in Yer Eyes. Especially when you are actively trying to catch your opponent cheating so as to use the LeMat's cheating ability instead of the regular ability. Stud doesn't matter when they're cheating.

I tried using a Sloane build for LeMat but found it to be too slow for my taste. Speed and aggression fit my meta better, since the players in my neck of the woods seem to play a lot of gadgets, Worldly Desires, and DMH decks. Giving the opponent time to set up their strategy results in a lot of losses, so the best chance of putting the hurt on them is right at the start.

3 to 7 on clubs? I don't see how you could reliably generate the three pair requirement for the regular LeMat resolution that way. LeMat was built for the three-value aggression draw structure.

Dec 01, 2016 Nobuyoki

Well, it seems you have a different stake on the LeMat that I do ;D The thing is, you can only do your switching once per turn, so that means that half of your turns, you will lose a LeMat. Well, if you draw 7 cards per turn (meaning you get less gr from your outfit), that shouldn't be a prob.

Imho, LeMat has also the option of allowing loser draw structure, while giving the opportunity to get high hand ranks IF you manage to keep your stud dudes. Which can be what a loser draw structure allows you to do. My point of view on this weapon is that : you have to keep a high bullet stud dude to use its resolution ability. This dude should allow you, naturally, to get at the very least a 4 of a kind, but a straight flush is usually better. So why should we bother to get only 2.5 pairs? Apart from the combo with the Quickdraw handgun (if I'm not mistaken, you can raise your draw hand then switch with the Quickdraw), this solution is only interesting if you can get at least +6 draw hands, which is one 6 stud or 2 3 studs. But if you losen up a bit your draw stucture, you can see why you get the opportunity to use it more often. So, this is just my humble opinion on this weapon.

I agree on the fact that Sloane is a bit slower than your idea, but I think that it is more reliable on the long run, still on my opinion. Also, it's another stake on the LeMat build. 3 to 7 on clubs mean that I take only 1 deed, and the des row home to get CP on my dudes while kidnapping others or farming bounty with the job. That means that I get at most 13 cards on one value, which also means that the draw structure is flush or straight flush, but can give me the opportunity to have the 2.5 pairs pretty easily also. Also, the stakes are not necessarly a meta card, if you need the stud bonus and/or an unbooted dude in your posse. The card is less aggressive than Sun, but is still pretty strong imho. Plus, that + Bad company means that nearly all your dudes in your posse are studs, and give your opponent a harder time to manage all of them. Plus, 5 of hearts is Doomsday Supplies, which allows you to get your LeMat easier.

While I agree that DMH decks usually don't have a lot of abilities to cripple your dudes, I find it hard to believe that you can regularly pull your resolutions (not cheatin') against a Gadget (Slight mod or Hydro Punch) or Worldly Desires (which usually consists of putting all the strong cards together or kung fu time, in my experience). Still, me criticizing your deck doesn't mean that it's bad, far from that. I do think that it can be good, it's just that I share my point of view, and maybe I do that in a way that's a bit harsh. However, it's always nice to see people that have different views on cards that you really like!