Tied for third at the 2016 Sacramento Sheriff's tournament. Maintains economy by playing early high value dudes, forcing your opponent into a corner early on. Has potential to run out of steam fast, so playing your own deeds while "protecting" your opponents is key. There may be a few opportunities for an early game blitz if you can work getting 5 Ghost rock off an opponent's first turn deed, then use Max Baine (Exp.1) to bring out Sloane.
4 comments |
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Dec 11, 2016 jordan caldwell |
Dec 22, 2016
twoeyedjack
Put this together, made a few adjustments of my own, and was shocked at just how many dudes came flooding into town square, plus the ability to cherry pick the deeds. This was my first time using Moving Forward, and it is disgustingly effective in the right meta. I'm considering adding Allie Hensman as a backup and having an alternate town square domination strategy with this. Really cool deck design here. :) |
Jun 19, 2017
Cadavaca
Rapiers make the 9's subsidizable. |
Jun 19, 2017
Cadavaca
Wait, no, I'm thinking of Huntsmen's Society. |
I love this deck's originality - and think it plays well out of this home. Some questions:
Why do you have the 9 dudes in there? (Considering that Sad Max subsidizes only T's and higher?)
How much impact does Moving Forward have on your games? I really like the idea of using Cheatin' to accelerate your development (than cut your opponent's short), but am curious how this actually hits the pavement (of "Extortion Road" ha ha).
Finally, why no Rico Rodegain? He would be free to play!