Out of Town: Economy

published Feb 19, 2017 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

funtimeteddy 3

First of all, I must say that I have a 1/2 doomtown collection. A good friend and I bought every expansion and split it straight down the middle. We play mostly just the two of us, and purely for fun, but we're reasonably competent. Therefore, some of the choices are based on what we've got to work with.

This is a deck built to leverage William Specks and the Regulator's home. It is somewhat of a hybrid: builder, shooter, and opportunistic decider. It prefers to sit back and stack a couple turns, before turning the heat on. Out of Town deeds let it do so with minimized risk. But in a pinch, it can turn a spud into a stud and shoot early.

It's a 16/15/12 draw structure. Gadgets are integral but not central.

Lots of disposable income and access to good cards goes a long way.

5 comments
Feb 19, 2017 Harlath

Interesting deck, as you say an allrounder that can adapt its style to lots of different opponents. Two starting scientists plus Maggie to dig for Horses is a solid base.

How do you find the lack of a natural starting stud dude? The Morgan Home can make studs, but I'd be nervous about getting caught by a forced fallout before I had created a stud.

Do you find yourself often having more bullets than your opponent in shootouts thanks to Hydro-Puncher, Rapier and Yagn's Mechanical Skeleton? If so, Outgunned might be worth considering over The Law Goes Underground.

Feb 19, 2017 funtimeteddy

Good input and questions. The forced callout situation is real. Super aggressive decks will be a weakness. My rationale for the lineup is that the additional ghostrock would play nicely into its adaptability. With 7-8 starting rock, I figure I can weather a kidnappin' and come back strong. Plus, there are 7 stud dudes in the deck (varying degrees of scariness) which can all be bought turn 1 if the threat is constant. Obviously, overlaying Travis Moone is insta-stud too.

I did consider starting Jacqueline Isham instead of Travis (who seems to be the most flexible starting slot), which would offer some protection and keep the cheapness. Of course, there are other great options. Buckin' Billy is usually a starting staple in my horsey decks. Guess I'm just trying something different.

As for Outgunned: yes, it'd be a good option, since the attachments do ramp the bullet count. I thought to try The Law Goes Underground for fun and maybe to bail, if need be, from shootouts gone bad - but it hasn't been crucial yet. Also looked at A Coach Comes to Town in that slot.

I seem to have a perverse love for "switch" decks, even though they tend to be diluted shadows of their dedicated counterparts.

Feb 28, 2017 funtimeteddy

Any thoughts on High Stakes Haven in a deck like this? I'm apt to cheat, but the income and control point gained (especially considering Specks) might be worth it.

Feb 28, 2017 Harlath

I'm an advocate of having a few off value cards, and but adding High Stakes Haven would take you to six off value cards, which risks a hilarious defeat in a shootout, particularly given your lack of a starting stud. Normally I'd be in favour, but in this case I'd advise against it. You've already got 10 (?) deeds that William specks works with, seems like a solid number.

Mar 01, 2017 funtimeteddy

Right you are. I could have been more clear though: I'm debating High Stakes Haven as one of the off value deeds. Therefore, it is in competition with R&D, Gomorra Gaming Commission, and Secured Stockyard (Long Stride's Ranch is a given here).

  • Normally R&D would be kinda risky with 10 clubs. But since Specks can reduce it to 1 cost, and it pays up before the pull, its a money maker from the get-go.

  • Gomorra Gaming Commission is cheap and can ramp economy and card draw over time. But no guarantees.

  • Secured Stockyard is near and dear to my heart. But it does need to be invented and can be contested easily, which makes it less fool-proof.

  • High Stakes Haven has a great cost to production ratio, is Out of Town, and has Control, but the thought of being forced into random discard makes my skin crawl.

Damn. It's hard to talk about Doomtown decks without writing a book.