Gadget Law

published Jun 11, 2017 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
Gadget Law 2.1 2 0 4

Mrozing 10

One of my first attempts to build a deck. Basic idea is Law Dogs + Weapon Gadgets. #janosz pratt is the central star of the deck. I chose #Flame-Thrower and #bio-charged neutralizer and build around those two values. So 8 and Q are the central shootout values (2 x 16).

I played it a few times now. Won low-ball a lot. Economy was solid. And #janosz Pratt was great to make a weak pose turn into a strong one by turning a draw into a stud (with the great advantage of getting #bio-charged neutralizer on anyone in that pose). Also the strategy of making opposing dudes wanted (#Andrew Burton and #law Dogs) and calling them out with #bounty hunter or #ol’ fashioned Hangin’ or #judge harry somerset worked well.

In the last game I played I found out that the deck still needs some work: my answer to cheatin’ of my opponent is weak and can be stronger…

2 comments
Jun 11, 2017 DoomDog

If you have It's Not What You Know..., you could add some of those for extra Cheatin' punishment, and as a Q it's on-value for your shootout structure. Flight of the Lepus is also worth seeking out and you could even find room for a Rich Man's Guard Dog, though Zoe can't invent it which could be a problem. I assume you don't own Blood Moon Rising. It could be worth hunting down a copy for Gomorra Gaming Commission, a great deed for punishing Cheatin' during lowball, and Hattie DeLorre who is a solid Law Dog dude on value for your deck (not to mention all the other cool stuff in the box).

Have you had many failed pulls when inventing? You seem to have quite a few low value cards and could perhaps benefit from switching them to higher value alternatives or add a Recruitment Drive or two to get them into play and make your scientists more reliable.

Jun 11, 2017 Mrozing

Thx for the advise @DoomDog I going to follow some of your suggestions. All my pulls were succesfull (I played about 4 casual games in all). I get your point about the risk of the low off-values. I'll also look into that.

I build this deck with the expansions up till Bad Medicine. I have all the other expansions (so I'm complete) but I am slowly adding them to my cardpool as not to be engulfed in new cards... But I'll look into the the new cards and see what works with this deck.