Holy Rollers

published Apr 10, 2015 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

DoomDog 972

6 comments
Apr 10, 2015 DoomDog

Blessed deck I've been playing around with. Abram Grothe with Holy Roller and Evanor can be amazing if you can get all the cards together, and Rev. Perry Inbody's ability is just plain awesome.

Apr 10, 2015 DoomDog

Now I think about it, dropping Clear Out! for Point Blank is probably a better idea

Apr 10, 2015 spyke7977

no missed?

Apr 10, 2015 DoomDog

I had it in originally, but in the couple of test games I played through I didn't use it. I used Walk the Path to move someone to Rev. Perry then used his ability to unboot them, or have Abram call someone into a shootout and unboot them. More playtesting will reveal if it'd be worth putting back in :)

Apr 13, 2015 Whyartwork@gmail.com

Do you find that the miracles are powerful enough? I was reading them and I didn't feel that impressed. It seemed like the majority required booting to perform when I could be running hexes that just allow my guys to avoid getting in situations that require them to boot in the first place. Just a thought. I'm gonna try to throw a blessed deck together later this week. It was actually what I was most excited for in F&F but I felt a little let down.

Apr 13, 2015 DoomDog

(Note I've only played this in multiplayer, I can't say how well it works in one-on-one games). The way I've played this is get Lay on Hands and Soothe on Rev. Perry, and get Holy Roller and Walk the Path on Abram. You can send a tooled-up Abram out solo to clear the town square. If something does go wrong, Rev. Perry can save him and then unboot him to have another go. He can move around town, using Walk the Path to bring influential dudes either into shootouts if backup is needed, or to claim a deed he's just cleared while he boots back to town square to be unbooted by Perry next turn. I've not yet faced a hex control style deck with this yet, but the moving and unbooting abilities seem like they'd be useful counters to Paralysis Mark and Phantasm. The only one I'm running that requires booting is Soothe, and that's a backup for after Rev. Perry has used his ability.