• 1–32

32 cards

Title Gang Type Value Cost Keywords Set
A Coach Comes to Town Neutral Action J 0 Base Set 135
A Hero's Passing Neutral Action 6 0 Condition The Light Shineth 36
All Or Nothing Neutral Action Q 1 The Showstopper 21
Ambush Neutral Action 4 4 Base Set 114
Ambush Neutral Action 4 2 Weird West Edition 222
Any Port in a Storm Neutral Action Q 0 Debt of Blood 56
Burn 'Em Out Neutral Action 3 1 Blood Moon Rising 34
Curse of Failure Neutral Action 9 0 Condition Too Tough to Die 55
Election Day Slaughter Neutral Action K 1 Election Day Slaughter 21
Election Day Slaughter Neutral Action K 1 Weird West Edition 255
Establishin' Who's in Charge Neutral Action A 1 Base Set 105
Establishin' Who's in Charge Neutral Action A 1 Weird West Edition 211
Fiddle Game Neutral Action 5 1 Condition • Con Ghost Town 33
Forced Quarantine Neutral Action Q 1 Condition The Light Shineth 39
Grim Servant O' Death Neutral Action 7 1 There Comes a Reckoning 40
Heist Neutral Action 4 0 Too Tough to Die 52
Kidnappin' Neutral Action 7 0 Base Set 123
Kidnappin' Neutral Action 7 0 Weird West Edition 235
Meet The New Boss Neutral Action J 1 Faith and Fear 40
Meet the New Boss Neutral Action J 1 Weird West Edition 250
Mugging Neutral Action 2 0 Bad Medicine 19
Mugging Neutral Action 2 0 Weird West Edition 216
Ol' Fashioned Hangin' Neutral Action 5 1 No Turning Back 20
Ol' Fashioned Hangin' Neutral Action 5 1 Weird West Edition 227
One Fights As Many Neutral Action K 1 Technique A Grand Entrance 21
Recruitment Drive Neutral Action 10 1 Base Set 133
Recruitment Drive Neutral Action 10 1 Weird West Edition 246
Signing Over the Stores Neutral Action 9 1 Bad Medicine 20
Someone Else's Problem Neutral Action 10 0 The Curtain Rises 20
Technological Exhibition Neutral Action 6 0 Ghost Town 35
Technological Exhibition Neutral Action 6 0 Weird West Edition 233
Tumblebleeds! Neutral Action 3 0 Condition Hell's Comin' With Me 52
  • 1–32

32 cards