Mobile Defense

published Jun 06, 2015 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Sincado 133

16x 6s, 16x 8s, 13x Js

The main strategy is to build Quaterman, attach a recursive motion machine, forcefield, and buffalo rifle. Once the Quaterman is fully outfitted, once they reach town square, you have an immovable forcefield generator covering the entire town of Gomorrah.

Howard Aswell's ability is a potential bomb on turn 1, giving Harold Aimslee plenty of opportunities to go digging for which ever gadget you may need to complete your mobile forcefield generator.

If your opponent cheats, match their hand rank with forcefield, and then punish them with This'll Hurt in the Mornin', potentially wiping out their entire posse in just one shootout round.

Shoutout to mplain for inspiring this deck.

4 comments
Jun 07, 2015 SIN inc

i think you should cut some of the one good turn for faster on the draw. you seem to spend a lot of time building and arming this Quaterman. I think you need something that will help you defend while building. A sloan player would first thing seeing harold aimslee is go for a kidnapping which would ruing your day. action like faster on the draw would give you something to do to affect the shoot outs favor.

Jun 07, 2015 Sincado

The only problem is Quicker on the Draw won't effect the Quaterman

Jul 22, 2015 Crooked Wookie

If you had to replace one Steven Wiles for something else in a pinch, what card would you substitute?

Jul 23, 2015 Sincado

El Grajo is probably a good replacement