16x 6s, 16x 8s, 13x Js
The main strategy is to build Quaterman, attach a recursive motion machine, forcefield, and buffalo rifle. Once the Quaterman is fully outfitted, once they reach town square, you have an immovable forcefield generator covering the entire town of Gomorrah.
Howard Aswell's ability is a potential bomb on turn 1, giving Harold Aimslee plenty of opportunities to go digging for which ever gadget you may need to complete your mobile forcefield generator.
If your opponent cheats, match their hand rank with forcefield, and then punish them with This'll Hurt in the Mornin', potentially wiping out their entire posse in just one shootout round.
Shoutout to mplain for inspiring this deck.
4 comments |
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Jun 07, 2015 SIN inc |
Jun 07, 2015
Sincado
The only problem is Quicker on the Draw won't effect the Quaterman |
Jul 22, 2015
Crooked Wookie
If you had to replace one Steven Wiles for something else in a pinch, what card would you substitute? |
Jul 23, 2015
Sincado
El Grajo is probably a good replacement |
i think you should cut some of the one good turn for faster on the draw. you seem to spend a lot of time building and arming this Quaterman. I think you need something that will help you defend while building. A sloan player would first thing seeing harold aimslee is go for a kidnapping which would ruing your day. action like faster on the draw would give you something to do to affect the shoot outs favor.