Worcester Sheriff, 4th Place, Quaterman 3-6-8

published Sep 13, 2015 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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AdmiralGT 147

Here's my 4th place deck from the Worcester Sheriff event (28 players). I might take it to London next week or I might try something new.

4-1 after swiss. Lost in the semi-finals.

The starting posse is normally the highlighted cards but I make a few alterations in certain matchups.

vs 4th Ring/Oddities - John "Aces" Radcliffe replaces Jacqueline Isham. Forget just make Jacqueline pretty damn useless whereas Aces gives you a fair chance of actually having a stud. 4th Ring/Oddities is also unlikely to really come after you with early agression, preferring to control the board so once you get a couple of Quatermans then Aces is as good a meat shield as any.

vs Desolation Row (or other very agressive decks) - John "Aces" Radcliffe replaces Kyle Wagner. While Kyle will cause you to fail a pull the combination of Jacqueline and Aces gives you a very good chance of having a strong stud in your posse. You can afford to play 1 card before you'll need to wait for them to boot but if they Kidnap you, you're tied on 4 cards, so you either get a 2 stud Jacqueline or 3 stud Aces if they Sun In Yer Eyes or Faster on the Draw Jacqueline. Desolation Row is unlikely to have great income generation so they're likely to come after you.

Unfortunately with only 7 CP and no way of forcing shootouts games will likely go to time (as 6 of my games did) but you've got some strong influence dudes to claim deeds when needed.

My 2 losses were against a Baineslide (where I whiffed horribly in 2 shootouts which lost me the game by a single influence) in Swiss and Dead Man's Hand Desolation Row in the semi-final which unfortunately just built up too much influence on Fred Aims and I misplayed the last shootout discarding Steven and losing too much influence. If only I'd kept the single "The Evidence" to reduce Fred's bounty which I swapped out last minute.

Off-value cards: It's Now What You Know is such a strong Cheating Punishment. 4 hand ranks is 2 Hex Slingin's and the ability to pair with Force Field is great. The deeds are around money generation (Specks reduces them all by 2) and Ulysses Marks is for any Clementine shenanigans.

6 comments
Sep 13, 2015 mplain

Two Quaterman decks in the top 4 of a major event, wow!

vs 4th Ring/Oddities - John "Aces" Radcliffe replaces Jacqueline Isham. Forget just make Jacqueline pretty damn useless whereas Aces gives you a fair chance of actually having a stud.

Your meta has more Forgets than Paralysis Marks? oO

Unfortunately with only 7 CP and no way of forcing shootouts games will likely go to time (as 6 of my games did)

I feel like this is an issue with tournament play, when people build decks that aim not to actually win but rather not to lose. hm..

Off-value cards: It's Now What You Know is such a strong Cheating Punishment.

This is something I see a lot of in recent tournament winning decks: 7-9 cheatin' punishment cards. Weird, I've never played more than 4-5 myself. And I remember people asking if these cards clog my hand in games vs. Clown Control and Landslide. The meta have changed...

Sep 13, 2015 AdmiralGT

@mplain

Your meta has more Forgets than Paralysis Marks? oO

There's definitely more Paralysis Mark than Forget but Forget makes Jacqueline a completely worthless 2 draw. Yes Aces is going to get booted but this will normally win lowball against clown decks due to the low values so you can move him first and if he's getting booted then your influence isn't.

I feel like this is an issue with tournament play, when people build decks that aim not to actually win but rather not to lose.

I'm certainly not trying to just not lose. I think in a lot of cases when time was called I was on the front foot and if there had been no time limit I most likely would have won. Kidnappin' is just not that good with QUATERMAN which is what I originally ran this with.

Cheating cards

For me it's about the consistency of having them, especially early against those strong shooters. I won 1 game vs Law Dogs because I used Telepathy Helmet and saw 0 cheating cards. Several cheating 5-of-a kinds later and I won the game. Killer Bunnies Casino and Circle M Ranch are great if you get a lot of actions and don't want them. This’ll Hurt in the Mornin’ is also a great lowball anti-cheating and I often used it in lowball when I had a It's Not What You Know... in hand as well and It's Not What You Know... can still be used just for it's Resolution ability (which is effectively only 1 GR with Flint's Amusements)

Sep 14, 2015 Gozik

What do you do when you see opponent's hand without cheatin resolutions? You have zero initiations (I don't cout duster as it has too much restrictions). If opponent doesn't want to, he will not have a fight. And strong opponent will avoid a fight after you spoiled his hand...

Sep 14, 2015 mplain

@Gozikhe doesn't have any Dusters in this deck...

And I believe he explained that if the opponent doesn't want to fight, the game will go to time and he'll control more deeds with Hat-wearing Quatermen then the opponent.

Sep 14, 2015 Marshal Lambert

Good game yesterday, Jeff! Good to see your deck list. I think in our game you were right to discard Steven Wiles as he had been reduced to 0 stud and booted with Make em Sweat. It was either him or QATERMAN+Force Field, and you had loads of cash to keep him going even if I pulled DMH again so it forced me to run. If Steven had run then it left me mobile influence to take CP's to balance this. The Evidence, on the other hand would probably have been an issue for me!

I definately think packing plenty of cheatin' cards is a smart move (esp against me!). I usually go 6 minimum. This'll Hurt is a great card, though against a DMH deck you can also attack their draw structure as well as the hand rank/individual cards. Take out 4 x J diamonds (minus the ones in play) and no more DMH...

Sep 14, 2015 AdmiralGT

@Gozik If an opponent doesn't want to fight (and if they have no cheating resolutions then they probably shouldn't) then I'm happy for them to go home booted. I can control their deeds to put me closer to winning and deny them income and card cycling. You can't maintain that much influence with just 3 income a turn.

@Marshal Lambert I don't think I could have won yesterday but in hindsight I think I should have played it differently. First round of the shootout I should have tied with Force Field and then used It's Not What You Know... to reduce you by 1, forcing you to take a single casualty. If you stay then I can tie again with Force Field and lose the QUATERMAN while you lose more influence. This would also have put me on 3 cards which would have allowed me to Circle M Ranch to possibly pull another dude or deed while also keeping me with a lot more influence even if booted.

Ultimately you played it well, not risking Fred who was always going to be tough to beat late. I think my best chance was a Force Field early to tie those early shootouts and lose 0 influence to your some.