Bandit Raid!

published Feb 12, 2015 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
Law Dogs Self Bounty Silas 2 1 5
Inspiration for
None yet

Sincado 133

Move quickly and dominate the town square and your opponents deeds. Get horses on Jose and the brothers Aims as soon as possible to help exert your dominance over the board. If your opponent is slow to play deeds out of fear of your posse or a bad starting hand, take the town square and rack up control points with Allie and the Sloane outfit ability. Use your Evidence wisely depending on if you need influence early on, or if you want to go for a shotgun toting Silas scaring your opponent into submission.

7 comments
Feb 12, 2015 FallenLemur

I don't think you will have enough GR to support all of those goods. If your opponent delays playing a deed, you cannot even buy any of them if you had the money. No opposing deeds and no goods for you renders 16 of your 28 actions useless. These things would be alright (taking The Sloane Gang into consideration) but your draw structure does not support shootouts well at all. You have 9 cards that give you a stud bonus (2 of which are goods that you will have trouble getting into play. And all starting dudes are draws so you are really relying on luck), but even pulling 10 cards, you would have a difficult time beating a full house or 4 of a kind. Bad draw structure makes Kidnappin' into a way to send your dudes home booted (or in a pine box). Finally, with 1 influence, you can lose if the opponent can manage to hold down one 2-control-point deed. Not a difficult task for a lot of decks.

Feb 12, 2015 Sincado

With the starting 2 ghost rock and the 2 upkeep, your guarenteed at least 3 starting ghost rock, and the only card that costs more than 1 ghost rock is the pinto at 2 ghost rock.

Jake Smiley is 2 influence at the end of the day, which is the only time this deck really cares, tho you can Evidence Fred if you need another 2 influence quickly.

The decks goal isn't to shootout per say, it's goal is to rack up bounties on your dudes, knock out your opponents dudes via horses, and get a shotgun on Silas so when you go Kidnappin, your opponent either has to immediately chose to let their guys get knocked out, or get blasted with the shotgun.

Feb 13, 2015 FallenLemur

Yeah the Shotgun on Silas Aims is pretty awesome (although at 3 ghost rock it might be tough to get with these guys). I forgot about Jake Smiley's sundown ability. That helps the influence issues. The trouble is that you cannot use any of your hearts until you take control of a deed and then use a shoppin' ability. That means the only way (besides Steven Wiles and Fred Aims with bounty (you're probably putting most bounty into Silas Aims anyways)) to use any of your hearts is to move in José Morales and hope that the opponents dudes have no influence. This is a stretch. And if you march a draw into my deeds and dont have a stud to back it and I have just a bit of confidence in my deck's draw structure, I will call you out and win. It just seems way too difficult to rely on Silas Aims with a Shotgun to do your killin'. The values in this are just spread way too thin to be able to win shootouts consistently even if you manage a Bad Company on José Morales. If your first fight is for a public deed, you cannot even play Bad Company. Not unless your opponent lets you waltz into their deed with a Draw and doesnt do anything about it so that you have another turn to use Extortion.

Feb 13, 2015 FallenLemur

*Edit: to use This is a Holdup!.

Feb 13, 2015 kemikos

@FallenLemur, I don't disagree with your analysis, but why couldn't he buy a goods at home? The restriction on Shoppin' is "location you control", not "deed you control"...

Feb 13, 2015 FallenLemur

You're totally right. My bad.

Feb 13, 2015 KingAnus3

@kemikos you're right, however is plan is to take over of the Town Square an take control of opponent deeds. Now he will have a hard time taking control of opponent deeds without influence, so that means :

After first turn, dude in town square must move back to home booted, then can't shop because he is booted, so he will have to wait next turn to shop. A real pain in the ...