Sloane's Hide n' Seek Hucksters

published Apr 22, 2015 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

aealbee 20

This is a first draft of this deck which I'll be play testing tomorrow. The idea I had was to beef up my hucksters, particularly Maria Kingsford, with manipulative Hexes like Mirror, Mirror and Corporeal Twist, then use protective cards like Hiding in the Shadows and Sun in Yer Eyes to ensure they stay alive in shootouts. Using Fetch I can find the cards that boost my bounties more easily, which will in turn make just about everything in the deck better at what they do. The name comes from the fact that my dudes will be relatively shy in shootouts, whilst looking for the cards they need to get more control points.

Any suggestions would be more than welcome.. I know it probably seems weird to only include 2 copies of Mirror, Mirror.. but I feel like only Maria needs it and I don't want the value of 2 mucking up what is already a fairly limited draw structure with 12/12/9 in 5/7/3. I'm also thinking of exchanging experienced Micah Ryse for his non-experienced counterpart.

3 comments
Apr 22, 2015 Otomo

From what I've seen of DR I think the extra control point from bounty are great but not necessary. I'd rather have a few more shootout/meta cards than 4 of the evidence were I builidng this.

Apr 22, 2015 yoshi

Hey, I built something similar recently and I am trying it out tonight too. I thought similarily on Maria + Mirror, Corp Twist, and Fetch, haha.

I run a semi-tight draw structure of 3/5/7 of 14/14/14 each and 4 each of Sun In Yer Eyes, Pistol Whip and Kidnappin.

I start Marion, Sanford, Allie and Maria, the guys thinking that they work well with bounty, and like you, Hunter Protections.

I built my deck more to kill the opponent in case they try to contest any CP and create CP with Allie, Desolation Row, Hunter Protections and as a final push, Whateley Estate and Nicodemus himself, even though those might be completely un-necessary. I will test to see if Whateley and his house do anyting, otherwise I'll swap them for more kill/bounty or even the Outlaw mask, though that seems unnecessary too.

May 10, 2015 aealbee

I've played several games with this deck with mixes results. It doesn't have a clear enough focus yet.. I can manage the control point aspect of the deck well enough, but it really is hard pressed to make an impact when forced into shootouts. I trimmed the deck up a bit today, I'm going to see how it plays then modify the decklist. Some changes I made are taking out cards I was using strictly for value (Kidnappin') and replaced them with cards I can actually use like Pinned Down, and more Hiding in the Shadows (I took out Bad Company).