Whately Law Co.

published Feb 16, 2016 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

madscience 160

A take on a Spirit Fortress Style out of Law Dogs. If you are familiar with Spirit Fortress, you should be able to get the gist of how this works. For those unfamiliar:

1.) Get a deed you want to hang out at into play (preferably Whately Estate or Maza)

2.) Play Legal Instruments there.

3.) Send everyone there. Use the Home to hand out the Deputy Keyword to a non deputy.

4.) Get Nic there.

5.) Create a ton of control points.

6.) Profit.

I've not actually played this yet. It's all a theory based on a good chat with a couple of my favorite players I don't get to play with on a regular basis.

Will it work? Don't know. I'll let you know Monday.

3 comments
Feb 16, 2016 DoomDog

I thought about doing this soon after building the Spirit Fortress deck. The idea I had then was to use the original home and start the jail. Move everyone to the jail, set up court, issue a load of bounties and have Bounty Hunters annoy your opponents and possibly get a few CP for your jail while you wait for Nic. I also never got round to playing it, because it sounded kinda dull to pilot and just as annoying to play against...

Feb 16, 2016 DoomDog

...and think of the possible silliness you could do with this if a drifter shaman appeared!

Feb 16, 2016 madscience

I was originally shooting for a Sloane Grifter / Cheap dudes Den of Thieves version. But, it just didn't have a backbone.

I'm hoping that I can whip this into shape so that I can let a friend pilot it in the Outlaw series.