Abram's Paladins

published Aug 17, 2018 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

daveboy 1

This is a fun "Paladin" style deck I made for a friend for casual play. He's the kind of guy who likes to play the 100% good guys. It's a decent shooter in theory and I tried to make it fairly well rounded. It has quite a few ways to bail out of unfavorable fights. My only real complaint is that I wanted to work Ravi into there somewhere - but that's a different deck for a different time, as the values I chose left no real way to get Government deeds it there consistently. Also Holy Roller is pretty weak, I wish there was a better Miracle at 6 but alas, we play the cards we're dealt.

Anyway it's not the most spectacular deck, but the theory is: Use Father T to fetch your off-value miracles. Put Rapiers and Jael's on your Deputies and Miracles on your Blessed and bounties on your opponents. Make them scared to cheat with multiple cheat-punishing effects. Let it rip. The only bad news is that you don't have ANY Jobs other than Recruitment Drive, so spot removal and control is going to be a big problem (there's also no Dumbstruck to fight 'em). But I don't play control and this is for fun, so it should be a good time.

I also admit that the two The Law Goes Underground J Actions are perhaps a bit overkill and replaceable to taste. Shan Fan Showdown works with all the melee weapons, and Meet The New Boss is also good.

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