Fourth ring control with the capacity to shoot. Ideal start includes getting a Paralysis Mark on the table turn 1 and taking control of the town and your opponents actions
This deck won the day at Stoke on the 7th of Feb
6 comments |
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Feb 10, 2015 mplain |
Feb 10, 2015
LordManHammer
Any reason for 4 Forget instead of 4 Shadow Walk? |
Feb 10, 2015
delphicokami
Forget nerfs Allie Hensman and I can use it on Gina to trigger the 4th ring ability at a push. I don't fear kidnappin' the worst that happens is I lose a huckster, that's why I start 2. As for the value spread it shoots fairly consistently (average is a full house) and has the It's Not What You Know and Hex Slingin' to fix any holes in my shooting |
Feb 10, 2015
db0
Heeey, Jeff Goldblum getting some love again! :) |
Feb 11, 2015
pete
Do you find having only 9 deeds a hindrance to your deck economy? |
Feb 12, 2015
delphicokami
Generally I run cash light and don't play dudes unless I need them, so I generally find myself playing at most 3 deeds (ideally Pat's perch, jackson's strike and General Store) but the reserves really help. |
Do you find spreading across four values consistent enough for shootouts?
No starting stud - you don't fear Kidnappin' all that much?