Early game you want to get horses on Jon and Jarrett to lock down your opponent. Mid game Wendy and horse clubs to control the town square and board. End game Lulu and Lane to take over opponents deeds once they are all booted.
Arvid Can shoot, hold a deed, and his trade play can help you swap your horses around in a pinch
The deeds where chosen for their good cost/production ratio or card cycling ability.
Clubs focus on booting your opponents dudes to get to the point where you can rule the board.
Not quite sure on the mix of horses, would like another mustang but 3 cost is painful early game while the roans 1 cost is nice with a less useful ability.
1 comments |
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Mar 17, 2015 cranked |
Interesting stuff. How is the straight flush structure working out for you?