This is a little bit of a brain child of mine since I noticed just how much Bounty you can churn out using Law Dogs, Constance Daugherty and Framed. It only takes a turn to potentially wrack up 5+ bounty on a single dude! But even better, you can get 1-4 bounty across EACH of their dudes after 2-3 high noons.
Enter the Elmore Rhine bounty slide. Pretty standard slide strategy, get as many control points and as much influence as you can on the board and maneuver between deeds until you own the Gomorra real estate market. The idea here is to getting stacks of Bounty on each of their influential dudes so that if they move into a deed you can boot Elmore and use the ghost rock to play more deeds to replace the control points they take from you! Unfortunately I couldn't figure out a starting posse including Elmore that I was very happy with, so I'm going with 3 copies of him to help ensure I see him fairly early.
Fool Me Once... has in my opinion proven itself to be fairly awesome. I had Fiddle Game for a little, but it occurred to me that after the first turn I have absolutely 0 chance of sticking the Job since my opponent is going to be camping in town square to prevent me from moving out.
Obviously it suffers from not being Morgan Cattle Co. or The 108 Righteous Bandits, but so far it's been an interesting deck to mess around with.
5 comments |
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Apr 29, 2016 Whizzwang |
Apr 29, 2016
jaythejester
I've had a similar idea, using confession priests, hanging, and Wendy. I haven't tested yet, but I'll post it today so we can compare. |
Apr 29, 2016
Polarbeast
A fascinating idea! I am going to play around with this concept of bounties as income. "They're lawbreakers! They're wanted! Ain'tcha gonna ARREST them?" "... Nope." |
Apr 29, 2016
PaxCecilia
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Apr 30, 2016 jaythejester |
Fiddle Game is still a valid play late game with someone like Gina if you can spread them thin enough. I spread my street 1 way and start a core deed. Core's don't tend to be worth taking as they have no production anyway so they generally leave it open. This means there is nobody next to your home to jump in and defend fiddle. This leaves generally only a single dude in TS - since you're running Pistol Whip you just send their solo defender home.