What started as a question on discord about what faction to pick for my first DMH deck turned into a challenge, which then turned into a deck I actually don't hate, but I'm sure it could be improved, particularly in terms of dudes/starting dudes. Open to suggestions! Also, +3 bullets to anyone who gets the reference in my deck name :)
5 comments |
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Jul 29, 2018 jordan caldwell |
Jul 30, 2018
Baratheon
Thanks |
Jul 30, 2018
Harlath
Deck name: Danny Elfman's new wave band? Now generally better known as a film composer. I'm more of a Talking Heads man myself. ;) I like this and I'm glad it is working for you. I'm pro adding another Kidnappin'. Have you considered Daomei Wang on AS? He's got upkeep so he naturally cycles back in for your Dead Man's Hand - just chuck him in to play, squat on an opposing deed to deny them income (and grab come CP) then discard him as your first casualty. Hellstromme Plant #9 worth considering on JD too as it has one of the best production profiles, 3GR/+2 with a CP. Perhaps instead of Miasmatic Purifier as you don't have a Mad Scientist to invent it. Hope this helps, and as ever please take my advice with a pinch of salt! |
Jul 30, 2018
Baratheon
Thanks I like both of those ideas. Honestly I never planned to actually play any of my J deeds to keep the value in my deck for DMHs, but there could come a time where I need an easy control point for the win, and I'd hate to draw a deed I couldn't even play! Thanks for the advice! |
Jul 30, 2018
Harlath
I will award myself +1.5 bullets, cruelly rounded down to +1 :) Agree on the J Deeds - generally best not to play them, but sometimes you'll want the CP after a glorious DMH shootout victory! |
I can recommend The Law Goes Underground for two reasons.
The first, it helps Steven Wiles avoid the fate of death (which creates "dead cards" outta his three other copies).
Two, you can use it to "pin" a posse at a deed, hampering their mobility the following day.