Bounty Hunter 8/5

published Dec 22, 2014 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

brystrom 80

Rehashing of my bounty hunter deck from a few days ago based on some advice from Brian Flory. Dropped the sevens and bumped the fives up for a tighter 2 value draw structure which allowed me to toss in some extra clubs so it can degrade into a straight flush draw, I'm hoping this will help it keep some steam in the later game (although this deck really wants to end it by day 3). I'm still struggling with which off value deeds to include, my thought is the extra bars make Clem more worthwhile and with her in a bar the Law Dogs ability has more options/flexibility.

I dig the Pistol Whips with the gunslingers leaving my other dudes free to move around. Pinned Down is nice with the hunt them down mechanics, either securing me the bounty I'm after or putting a target on the stud I hoped they'd bring in to defend the bounty with, I feel like there's a bit of flexibility there and want to add more but feel like I need the two kidnappins for decks that like to flee/make smart choice.

2 comments
Dec 22, 2014 mplain

You know, I did the same thing with my Morgan 3+5+7 Cavalry deck - dropped the 3s to make room for more actions. As a result, I didn't get Straight Flush not even once, but instead I started getting two pairs much more often instead of full houses. So now I'm back to Shotguns.

I'd be interested to know how these changes worked out for you.

Dec 26, 2014 brystrom

This is the deck I played against you the other day, although I've changed up the deeds a bit. (Dropped the off value bars for double ups on Carters and Yan Lings) It still shoots well and I think it has a lot of potential barring operator error ;-P. I have hit a straight flush like once in maybe 8 games. Not sure if that makes it worth keeping the Good Turns in lieu of some Unpreps but I do get clogged with shootout actions occasionally so my current thought is that I like the cycling and albeit infrequent econ boost Good Turn provides along with a straight flush chance in the late game.