Spell • Cost 1
Hex

Noon Hex X, Boot: X is the value of a dude at this location. Boot the dude.

"You may have the will to fight, but you no longer have the ability." - Jonah Essex
• Ikaan Studios & Cristian Chihaia • New Town, New Rules #16
Reviews
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www.alderac.com

Rules update 1st May 2016:

"Spell • Cost 1 Hex Noon Hex X, Boot: X is the value of a dude at this location. Boot the dude."

Basically this change will mean Paralysis Mark can no longer boot dudes at adjacent locations.

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For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\aab53873-ff2e-450b-8cf7-67a5abf01fe3\Cards

The image is named with the correct OCTGN id.

From the May 1st Errata: www.alderac.com/forum/viewtopic.php?f=375&t=116357

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Hot Lead Flyin', Ivor Hawley (Exp.1), Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

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The power of this card is amazing, letting you lock down a guy from Next door is great, using it to isolate there good shooters by either booting them, or there support guys. then picking of the guys stuck in the open.