Deed • Control 0 • Cost 1 • Production 0
Public • Core Anarchists • Holy Ground

React, Boot: After you succeed with a pull, draw a card and discard a card.

"An oasis of tranquility and focus in a town mired in conflict." -Yasmin Tian
Neutral • Debt of Blood #36
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My quest to give every faction a Core deed is now complete.

Sure, the Anarchists do not have any use for a Holy Ground, but one of the things that I try to do with Core Deeds is to make them at least somewhat attractive for use outside of the faction that they are tied to. -- The First people love those Holy Grounds.

Any deck working with pulls can slot this Deed to add a little card cycling at no real risk to failing pulls. (Not Kung Fu, which is why this is the Anarchists' Core Deed - that and they use two skills).

Additionally, with Kung Fu, you might be able to mitigate the cost of discarding the card.