Barcelona Sheriff Event Winner

published Jul 12, 2015 | | |
Card draw simulator
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Derived from
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platypus 87

A deck build to control the board with Leon and Paralysis Mark while picking on lone dudes with Mongwau (or other dudes arriving later). I tried to use resolutions action to win fights (cheatin' or not).

This deck won the Barcelona sheriff event (10 players).

30 comments
Jul 12, 2015 mplain

Solid deck, well-deserved win, congratz! :)

One question though, why do you start Mongwau and not Valeria + Brute? That would give you 1 less upkeep, and make your posse less vulnerable to Shotguns (big difference between values 3 and 4).

Jul 12, 2015 platypus

I chose Mongwau the Mighty to be aggressive, with a (conditional) 3 stud.

But you are right, one of the game I played started with my opponent playing a Shotgun on Jarrett Blake 1st action of turn 1 (and then another one on Travis Moone). It was tough to play around...

Jul 12, 2015 tbowers13

Very similar to what I will be playing in our Sherrif event in two weeks. I use Valeria in place of Mongwau and Rapier in place of Forget to make Valeria and Funtime Freddy better studs. I have gotten more use out of them in my games than Forget, but it really depends on your meta which is better. Did you like having 7 cheating resolutions in your deck? Do they ever clog your hands?

Jul 13, 2015 platypus

First NTB isn't legal here (no store received it), so I couldn't use Rapier. Though, I think it would be a great choice instead of Forget if I swapped Mongwau the Mighty out (as he needs to consume spells for his ability, on top of that I use Hex Slingin', Forget is great to discard for those). To note, I didn't really know the meta here as I just arrived in town, but I got to use forget in games a few time (against Jarrett Blake and his Shotgun or Angélica Espinosa ).

About the cheatin' resolution, I loved to have those. Don't forget that 3 of them can be used as resolution. It allowed me to punish my opponent in lowball on occasions. The deck really uses resolutions to bend the results of shootoutbinnits favor.

Jul 13, 2015 mplain

What do you mean you used Forget on Jarret's Shotgun?

Jul 13, 2015 platypus

On Jarrett Blake's ability (I didn't want him to replace other dudes with is Shotgun against my Mongwau the Mighty or Funtime Freddy ).

Jul 13, 2015 platypus

I didn't use it on the Shotgun, I tried to prevent it from joining a posse with Jarrett Blake :)

Jul 13, 2015 aakroma

congrats @platypus nice tournament! u are the best!!! But i still wining Des Road! :D gg cya soon ^^

Jul 13, 2015 tbowers13

I definitely think Forget has gotten better as more packs have been released. There's certainly more than 2 or 3 dudes with abilities that youre likely to see. I always forget about the non cheatin resolution on INWYK.

Jul 13, 2015 LordManHammer

I run a very similar control deck - including using Mongwau. I do run 3Xrumors though, and a few other cards off value (1X Soul blast, puppet, phantasm and Avie Exp.). Did you ever miss those?

How did you deal with early aggro (kidnappin, bounty hunters, the judge)?

Jul 13, 2015 platypus

Rumors would have been nice for sure. Running 8s I obviously thought about it over This’ll Hurt in the Mornin’, but don't regret my choice.

I never missed Soul Blast or Puppet, they are nice cards but where never part of my plan. Phantasm would fit nicely in the deck, but I didn't want to reduce my structure (and I like Shadow Walk more), I'll have to build with Phantasm soon :) .

Finally Avie Cline (Exp.1) Was not an option as we don't have NTB yet.

My main defense against agro: quickly stacking spells on Mongwau the Mighty and using my resolutions, not the best but was enough to fend off Bounty Hunter ( to note that Judge Harry Somerset (Exp.1) wasn't legal and I didn't face any early Kidnappin'. But I defended against a Desolation Row job on my second action with the confidence of my resolutions).

Jul 13, 2015 LordManHammer

Oh - I do run 2X Hex Slingin' and 2X Jackalopes which is working very nice right now!

Jul 13, 2015 platypus

I didn't pick Flight of the Lepus because I didn't want to go home (or send the opponent home), I wanted resolutions to hurt :D

Jul 13, 2015 madscience

This is very similar to a deck that I'm piloting right now. I'm curious, did you find yourself using the discard hex abilities much? (Mongwau, and Hex Slingin')?

Jul 13, 2015 platypus

On Mongwau the Mighty, almost every turn :) .

Hex Slingin' was more of a safety net, but it is great for when you get Unprepared.

Jul 14, 2015 qkieu

Hey @platypus, gz on your win! I played similar deck on a tournament (17 players) in February and got 3rd with it: dtdb.co

It was an amazing shooting deck, I love Mogwau. So why 3rd? My opponent in semis played SG 3x16 3-4-7. So first game he didn't know what to expect and got his ass spanked in shootouts and lost the game. I have lost the 2nd and 3rd game because he adapted. He put more influence into starting posse, also weakening a little his shooting draw structure - better chance for him to win lowballs. Also, his higher influence got him time to turtle a little to bring more dudes/deeds/goods. This approach is the best way to counter such deck.

It put me into very bad position: should I spread to stifle his economy and risk a huge Kidnapping to the face or should I sit do nothing and let him build his army? I have selected the latter and he grinded me out. I had no tools to force his hands in g2 and g3. I also have found that this deck has a very bad match up against more control-ish 4R and Landslide. Especially Landslide MU is ridiculous beyond belief.

In current meta I am terrified of Judge suicide decks. This deck needs build up and stifles when you are getting invaded t1. Freddy helps a lot, but it is still an uphill battle..

What's your view on that? I love this deck, it is a mean shooter, but it has severe problem in forcing shootouts. 4x Blood Curse are IMO not enough. Your deed structure also isn't exactly the most pressure inducing. Would love to discuss though! Share your thoughts.

Side note: did you consider playing a single Soul Blast and single Puppet? Puppet is the card that would help a lot with forcing shootouts in this deck and by playing 1 Puppet and 1 Soul Blast you are placing your opponent in a really difficult spot: should I give him Puppet and risk early lose/shootout or should I give him Soul Blast that will be an immense problem in nearly every shootout (Shadow Walk into posse + extra play Soul Blast is tremendous amount of pressure in shootouts, especially that it doesn't care that opponent has just won the lowball ;) )

Jul 14, 2015 qkieu

@platypus Oh and I forgot to add that I tried to meddle with the list some more recently, just before NTB was released - I have added Phantasms to increase pressure (kicking out booted dudes from their home). It was an OK list, but I wouldn't take it on a tournament :)

If I were to get back to deckbuilding I would surely look into rapiers on Valeria and Freddy :)

Jul 14, 2015 qkieu

And I have somehow managed to mess up the deck link :

Jul 15, 2015 platypus

Your Decklist link still not correct :)

Regarding your comments on the deck: I had a thought at adding a Soul Blast and a Puppet to my deck, but if I did that I think I'd systematically ace Funtime Freddy to get one before first turn, but I think Funtime Freddy is a good additional stud to my posse (I used him on occasion, risking him on a fight to wind up my opponent shenanigans before sending Mongwau the Mighty (Funtime Freddy died on those occasions but being one stud, he could win some fights solo).

Before playing the deck at the event, I figured its obvious issues but decided to keep it that way and take some kind of gamble on that:

Jul 15, 2015 qkieu

technology too OP, welp =) But i swear i have copied-pasted it lol. Here it is: dtdb.co

Anyway, back to the discussion :)

@'early heavy aggression': i would ace Funtime Freddy here in nearly 100% of matches and fetch Soul Blast // Blood Curse. Let them come - now you have a shootout play and a way to make Mongwau the Mighty a stud. Good deal imo.

@'way to force shooutouts': I am not suggesting to add Kidnappin' and Election Day Slaughter :) I agree that adding deeds solve next to nothing. But you have to agree that this deck lacks in a 'forcing a hand' department :D I have tried solving by playing Phantasm. With moderate success. That's why I have moved away to other archetypes =)

Jul 15, 2015 platypus

Your fending off early agression comment makes lots of sense. It would probably make the start stronger (I still like having Funtime Freddy around to do some some agression, but a early Soul Blast or Blood Curse might be better).

I didn't imply you suggested Kidnappin' or Election Day Slaughter, I did! :)

But I sure agree that it is lacking something to lower my opponent influence (or increase my control/force my opponent to come out and fight).

My low deeds count comment was meant to express that at BEST I can play 4 cp, which is extremly low... (and I actually removed a Q dude to add Carter's Bounties just before the event...) Hence I would need to force fight :/

Jul 15, 2015 platypus

Mmm I like your deck a lot! Actually maybe more than mine, Only issue I see is that for you 12-of values, I'd rather have 3 of each suit than 4 of 3 of them to lower your cheatin' chances

Jul 15, 2015 qkieu

Bear in mind that this deck is SEVERELY outdated - I have played it on 28th of Feb. Unfortunately I don't have my recent version (with Phantasms) on dtdb.co but maybe I will try to put the list together and share it with you on today evening =)

Jul 15, 2015 tbowers13

I think it would help this deck to put CP pressure on the opponent if you diversified the deed structure. I used to run multiples of Jackson's Strike and General Store because they really are very good, but then I found that I kept drawing multiples that I couldn't play and I was having a hard time getting more than 3 or 4 control points on the board. I started running 1 each of the 4 deeds at J and 1 each of the 3 deeds at Q with 2 Circle M and 1 Pat's perch.

Undertaker is really bad for your economy early on in the game, but on turn 4 or later those 2 control points really help to seal the deal. And there have been games where I made a pretty nice chunk of money off of the Undertaker allowing me to play one of the 7 cost dudes in the deck or a deed like the Pharmacy without breaking the bank.

Huntsman's Society doesn't help with the starting posse, but it does help to pay for 2/3s of the dudes in your deck and provides a CP. I know that card wasn't legal for your event, but maybe give it a try once you get the expansion. I do play St. Anthony's Chapel as well even though it does hurt Freddy's bullets if he is there. But that rarely comes into play, I mostly just have it their to have access to another cheap 2gr CP that provides income. Pharmacy just like Undertaker is a great way to add CP pressure on your opponent with an even better ability than Undertaker. I hate when I draw one or both of them early on, but this deck cycles through cards very quickly, so I don't feel that having to discard them on turn 1-3 is that big of a set back. Diversifying your deeds would let you get up to 9 CPs, more than doubling what you have now. Along with those 4x Blood Curse it goes a long way towards sealing the deal without having to force many shootouts if your opponent doesn't want to fight.

Jul 15, 2015 corrim

What would you suggest playing against this deck?

Jul 15, 2015 qkieu

@corrim This deck can't win vs competent Landslide and has an extremely hard match-up vs more controllish clowns (the one starting Leonardo "Leon" Cavallo too and playing Rumors).

Jul 15, 2015 corrim

@qkieuthanks for answer. I just wonder how shootout oriented deck can contest. In this case in you dont have good first turn all-in, or you are not winning lowball with unprepared, then you simply stay at home and wait for lose :) usually i run 2 unprepared, but this meta will force me to use 4 and pray for winning lowball

it seems that this kind of control deck plus judge'ish and max baine'ish decks will be all around me

Jul 15, 2015 corrim

i mean losing lowball ofc

Jul 18, 2015 Doowa

Shoutout decks need to pack ways to force said shootouts.. especially against 4R, that and dudes with more influence is important imo.

Jul 18, 2015 DailyRich

Swapping Rapier in for Forget is tempting, but there are so many scary dude abilities out there, I like having two ways to lock those down (Forget and Paralysis Mark). The new experienced Judge Harry has been a terror in our meta lately.