Here is my 4R deck that finished 2nd in the 2015 Gen Con Marshal event. It went 4-1 in qualifying on the first Thursday event, and 4-1 in the Saturday event.
I beat a 4R Oddities deck in the quarterfinals, and the top seeded Sloane deck in the semi-finals.
Lost to David Hammond's 4R Control 1-2 in the final match.
I was running on 10s, Js, and 8s and got away with a slightly looser draw structure due to Hex Slingin'.
Some card explanations:
Arnold McCadish.
Let me place my Valeria or Travis in harms way more than I would otherwise have been able to. With 2 Influence he is great against other 4R decks because they will need to Blood Curse him twice to prevent me from taking one of their deeds. He was strong in helping to control my opponent's economy as I could boot him to an out of town deed, and still have his global ability for the next turn.
I ran 10s over Qs because of the dude selection and for Unprepared. Unprepared was a clutch card against Sloane and great in mirror match ups.
Avie Cline was a work horse. She is so cheap to bring out for a key 2 influence. And can serve as a backup huckster if an emergency.
Surveyor's Office seems like an odd choice, but it was a 4/2 deed with a control point, and it allowed me a good place to put my huckster if I couldn't walk to Town Square, while being able to use my home's ability. Then if needed I could just boot the deed to go back home, or even to Town Square when the situation changes. It also let me punish a deck that would attempt to boot a dude to take over my Jackson Strike production.
6 comments |
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Aug 14, 2015 mplain |
Sep 09, 2015
Jekmak
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Sep 09, 2015
mplain
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Sep 09, 2015
Jekmak
@mplain, OK so Takin' Ya With Me can only be played after 'you've resolved all casualties.' Do you reckon that means you can still play it after sending your casualty home using Arnold McCadish? (Is your casualty still a casualty even though he was sent home instead of being discarded?) |
Sep 09, 2015
Jekmak
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Sep 09, 2015
mplain
Note that Takin' Ya With Me checks printed bullets normally (except for tokens which are treated as having 0 bullets for it), but if your casualty manages to stay in play (Harrowed or saved by Arnold McCadish) then it checks for actual bullets instead. You can find all this and more in the FAQ. |
Ah, Arnold in the starting posse, nice. A shame you didn't run Takin', that would be really frustrating for the opponent :)