My first attempt at building a deck. Feedback encouraged.
3 comments |
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May 05, 2015 tbowers13 |
May 14, 2015
Rodzilla68
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May 14, 2015
Rodzilla68
Hmm...I modified this deck and published it under the same name, but now there are two of them? Is that what is supposed to happen? Should I just delete this one because the new one supersedes it? |
You'll probably want a few more hexes and a few less dudes. 4th Ring economy and card selection really thrives on its home ability getting used. Hexes are what make them such a great outfit, without them most of the dudes are pretty overpriced. I'd also recommend a slightly tighter draw structure. For example Forget is very hit or miss depending on who what dudes your opponent has, but its another hex you can discard for Hex Slingin and you usually won't mind doing so unlike other hexes such as shadow walk, blood curse or paralysis mark which I notice you're not running. Paralysis mark is really really good. Also Legendary Holster doesn't make any sense in this deck since you have to pull a card when using it whose value is LOWER than the bullet rating of the dude its equipped to. So if you equip it to a 2 stud dude (just about best case scenario for this deck) he will have 4 bullets which means you have to pull a 3 or less in order for it to work. So unless you pull that single copy of Hired Guns it won't do anything. I'd also drop the hired guns, if you really want something that brings dudes back play another Raising Hell maybe? Raising Hell is amazing for returning Bobo to play when you have a huckster 2+. Although you're only running a huckster 1 in yout starting posse so it won't be as great unless you find and play Nicodemus or Smiling Tom.