Decklist of the week

Bullet Hell

Description by the author: ironcache 198

Publishing this so that it's out there and leaves no uncertainty on the state of community knowledge on it.

No intention of playing this list (outside one game I played with Kacheese so that I can say I did it before it got ban-hammered). But I feel like enough was hinted at in the Discord's Deckshop channel that people can put the pieces together on how to make this, and it's insanely broken if people were to actually bring it to an event.

The combo here is Zach + Petunia. The two cards accelerate each other to infinity (the most-relevant one being Zach, as you'll have infinite bullets in his shootout).

It is very easy to pull off. Once you do, the loose DMH structure in the deck is a lock (at least 2x cards for redundancy in case one ends up in your hand). You win every shootout. For a large swath of decks, your opponent just cannot play.

The other cards are mostly irrelevant, and you could go any direction. This particular list does:

  • Tawodi + Unexpected Allies: Get your Petunia from the discard.
  • Every Non-DMH club: brings your dudes into fights (mitigating Pistol Whip), or prevents dudes from being targeted via Hiding In The Shadows.
  • DMH Clubs: Shootout plays just so you can get them into the discard if a fight starts.
  • Others: Ken + Doris + Epidemic + Hunters are win cons. Hearts are all for A/8 Fight structure and ensure your dudes are in the shootouts. Other deeds are for A/8 structure. Mixer to prevent bad things on Zach.

A more-optimized version of this list probably cuts things to shore up on A/8 structure (you do need to win the Tawodi fight without Petunia, if they challenge you).

Can't take credit for finding the idea; Rules Team found it (I'm unsure who); I just caught on from the breadcrumbs they left.

Don't play this competitively. It is too good for how easy it is, and a change is coming to stifle it.

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