Nicodemus Whateley by on

February 13, 2018 - pineboxentertainment.com

Nicodemus Whateley Errata wording reads:

While your dudes are at in-town deeds, they gain the ability: “Noon, Boot: If this dude has 1 or more influence, give Nicodemus a control point, to a maximum of 3.”

At the end of Sundown, or if he is ever at home, Nicodemus loses all his control points.

Showboating by on

February 13, 2018 - pineboxentertainment.com
Showboating has been banned and will no longer be a legal card for organised play events.

From Design Team, Emre Guzelsu:

Showboating’s ban stems from 2 main reasons:
First, the card violates the fundamental contract of DTR of player interaction being the game’s primary driver. A card like Showboating allows you to win the game simply by casting spells to no actual effect. While the card opened up a variety of new win condition paths, it ultimately just fueled too many NPE (Negative Play Experience) decks. As such, pulling it from the environment is the best path forward in protecting the game’s health.

Second, the card has been an incredible drag on design and playtest. When literally every skill check has to be measured against whether it fuels Showboating, that’s a severe indicator that the card has problems. By hitting the Fortress deck type (which these changes should do), we can hopefully open up the design of Spirits more in the future. This would be impossible with Showboating in the meta as any good card for Eagle Wardens was fundamentally a good card for Fortress. Hopefully this will make our job easier in providing fun and balanced cards to the players, and allow us to free up space to not need to measure every single card against its enabling of Showboating.

Horse Wranglin' by on

To answer your questions:

  1. Yes, you always shuffle the deck after searching it.
  2. If you get a gadget horse, you will have to invent it as normal with a mad scientist, but do so immediately.
  3. As to whether or not the card is worth it, it's not bad on it's own, but the existence of Maggie Harris makes it a bit obsolete.

Also, if you're running a lot of horses you probably want your 6 of clubs spot free for Calling the Cavalry.

If you don't have those available, however, this is a fine way to get horses out on the board if your deck depends on them, and it fits into your shooting structure. Make sure there's a good reason to include it rather than just including more horses though.

Horse Wranglin' by on

I want to like this card but I have a few questions.
The first question is does the player shuffle the deck after searching? If the horse is a gadget, like Mechanical Horse, can it be played right away or should the player wait for the next time to act? My final question is would one ghost rock be worth pulling a card from your deck or discard pile?

Ivor Hawley by on

Ivor Hawley is one of the best dudes 4th ring has for building a deck around.

This isn’t the same Ivor.

Inexperienced Ivor, much like most of the base set dudes, is simply over costed for the roll he fills. However unlike those other dudes, he has an experienced version on the same value that not only does everything he does but also lets you vomit out abominations/hexes and comes at a discount.

It isn’t even that inexperienced Ivor is bad, 4th ring needs scary dudes that can ace with soul blast and shadow walk over with enough influence to steal a win, it’s just too bad that his future version fills that niche and is almost universally cheaper.

The only reason to take this version of Ivor over his experienced counterpart is for his +1 influence (once he has a hex mind you) and frankly the difference between 3 and 4 influence on a single dude isn't worth what you are giving up.

Ivor Hawley by on

Superficially Ivor fits with most forth ring decks. High value, abomination keyword, and strong huckster skill are all nice. However, beyond that he's really not that impressive compared to other options. Even with a hex, he's only 2 stud, 4 influence, and huckster 3. That's enough influence to make him a target but not enough bullets to fend for himself. Plus, at 9 cost and 2 upkeep he's outrageously expensive for what you're getting. Most other dudes with that price tag will have a strong ability to make it more worth while, while Ivor gets a buff that is effectively useless. 2 stud isn't particularly scary, and the Huckster 3 buff is nearly worthless considering no halfway decent huckster deck would run hexes/values that a Huckster 2 couldn't reliably cast.

Bottom line: Unimpressive and not worth the cost.

Morgan Cattle Co. by on

Errata wording - Effective October 21, 2017

Source: Morgan Cattle Company Errata: Effective October 21, 2017

Noon, Boot: Boot your dude to play a deed, reducing that deed's cost by that dude's influence, and move that dude to that deed.

"The original wording of some base set cards were made prior to the cardinal rule that the requirement for the use of any card is in the first sentence. In looking at Morgan Cattle Company, and conferring with a member of the original base set Design Team, we discovered that the intent of the card was to make the dude vulnerable at the deed the dude is moving to. To violate this would go against the design intent of the card."

For OCTGN play I've modified the card image with the errata wording. The file path is OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\4faa78e0-7f18-4b5b-89ac-56b79624bc83\Cards

The image is named with the correct OCTGN id.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Tyxarglenak by on

Tyxarglenak can be used to add consistency to a huckster deck that may be lacking in strong shooters. His value works for Hex pulls and his 2 stud bullets let him take on enemy dudes directly. Obviously, he's most effective when used alongside hucksters. He'll allow you to actually put up a fight against a Kidnappin' on your primary huckster and prevent an Unprepared from completely nullifying all your hexes. The abomination keyword opens up all sorts of possibilities as well if you're playing Oddities of Nature.

For me, his biggest downside is his lack of influence. Even though you may want to use his 2 studs aggressively, without influence there is little he can do on his own, and he's ultimately a defensive card. He's affordable enough, but I generally dislike paying upkeep for cards that aren't giving me influence. Usually he's one of the first dudes to be taken as a casualty though, so the upkeep isn't a huge issue.

Bottom line: A strong defensive card that can protect your hucksters from shootouts and shootout actions.

Kevin Wainwright by on

While not the type of card you build a deck around, Kevin can be a good addition to a Fourth Ring huckster deck. His value is high enough to succeed on nearly any Hex pulls. He shares his value with Tyxarglenak and Forget, two cards that are good for filling out a huckster deck, as well other great J values, like Jackson's Strike. On his own, he is a mediocre card; not expensive, but 1 influence and 3 draw isn't going to make much of a difference on the board. Kevin's key feature is of course his ability. Its great because it allows a 3-stud to pop up anywhere on the board. You may usually be cautious about sending your best Hucksters into a shootout, but with Kevin, you can feel free to use them aggressively, knowing that Kevin can come to the rescue. Definitely a consideration if you're looking to add some firepower to a Huckster focused deck.

Prof. Eustace True by on

A good choice for a starter in a MCC gadget deck. His cost and upkeep are affordable, and his 2 influence come in handy in the early game. His ability basically makes him a MCC version of Micah Ryse, but is extra useful as a Mad Scientist 1 because it allows him to invent gadgets after moving. He also pairs nicely with Disgenuine Currency Press. They share the same value and with a difficulty of only 5, he can constantly invent them while moving around the board, using his 2 influence to control deeds while also providing a stream of ghost rock and card draws.

No Turning Back by on

Rules Compendium v0.7

For OCTGN play I've modified the card image with the errata wording. The file path is OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\2ee0c504-5607-4f6e-9f50-cb91f850cc02\Cards

Errata text:

Resolution: Ace a dude you own and control to reduce your casualties this round to zero. Choose a dude who gets +2 bullets and becomes a stud for the remainder of the shootout. Your dudes cannot flee this round.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Morgan Cattle Co., Mugging, Nathan Shane, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Henry Moran by on

For OCTGN play I've modified the card image with the errata wording. The file path is OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\a4740baa-7999-4448-990b-20d933874417\Cards

2017-06-28 - Pine Box Forum post

Please note a minor errata is now in effect for Henry Moran. His wording is now as follows:

If Henry is unbooted when you would reveal an illegal draw hand during lowball, boot Henry, discard the illegal hand, and reveal the top five cards of your deck as your hand instead.

This is just to clarify that his trait is a replacement effect.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Morgan Cattle Co., Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Junior by on

"(during High Noon)" should not be rules text, so I've corrected the card image.

In OCTGN, you can find this card here:
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\6ed8f9e5-8fa2-4764-af06-a5fc7b9ef928\Cards

The image is named with the correct OCTGN id.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Morgan Cattle Co., Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

The Wretched by on

This card image has an erroneous "dude" after "The Wretched" at the beginning of the second paragraph, so I've corrected the card image.

In OCTGN, you can find this card here:
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\531537a7-e18e-45d1-a32d-a818ce26c628\Cards

The image is named with the correct OCTGN id.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Morgan Cattle Co., Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo

Posted with permission form Pine Box.

Focusing Chi by on

This card is missing the 'Technique' keyword, so I've modified the card image to correct it.

In OCTGN, you can find this card here:
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\63d20a4a-fa07-4db1-9abe-9d55ad4b7507\Cards

The image is named with the correct OCTGN id.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Morgan Cattle Co., Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Ivor Hawley (Exp.1) by on

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\531537a7-e18e-45d1-a32d-a818ce26c628\Cards

The image is named with the correct OCTGN id.

From the May 1st Errata: www.alderac.com/forum/viewtopic.php?f=375&t=116357

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Junior, Morgan Cattle Co., Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Nathan Shane by on

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\6ed8f9e5-8fa2-4764-af06-a5fc7b9ef928\Cards

The image is named with the correct OCTGN id.

From the May 1st Errata: www.alderac.com/forum/viewtopic.php?f=375&t=116357

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Morgan Cattle Co., Mugging, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Mugging by on

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\63d20a4a-fa07-4db1-9abe-9d55ad4b7507\Cards The image is named with the correct OCTGN id.

From the May 1st Errata: www.alderac.com/forum/viewtopic.php?f=375&t=116357

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Morgan Cattle Co., Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Forced Quarantine by on

For OCTGN play I've modified the card image with the correct wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\531537a7-e18e-45d1-a32d-a818ce26c628\Cards

The image is named with the correct OCTGN id.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Morgan Cattle Co., Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Paralysis Mark by on

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\aab53873-ff2e-450b-8cf7-67a5abf01fe3\Cards

The image is named with the correct OCTGN id.

From the May 1st Errata: www.alderac.com/forum/viewtopic.php?f=375&t=116357

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Morgan Cattle Co., Mugging, Nathan Shane, No Turning Back, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Hot Lead Flyin' by on

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\4faa78e0-7f18-4b5b-89ac-56b79624bc83\Cards

The image is named with the correct OCTGN id.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Ivor Hawley (Exp.1), Junior, Morgan Cattle Co., Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Unprepared by on

Errata Text from Oct 8 2015

Shootout: Choose a dude. Boot that dude and their attached cards. That dude gets –1 bullets and cannot use their abilities. Their attached cards lose all traits, abilities, and bullet bonuses.

Source: alderac.com/forum/viewtopic.php?f=375&t=115332

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\4faa78e0-7f18-4b5b-89ac-56b79624bc83\Cards

The image is named with the correct OCTGN id followed by "-promo". To use this image in place of the core set version, rename the core set card to something else, then remove the "-promo" from this card's filename.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Morgan Cattle Co., Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, The Wretched

Posted with permission form Pine Box.

Undertaker by on

Errata Text Tue Feb 21, 2017:

This deed's controller gains 2 ghost rock each time an in-play dude is aced.

Source: Rules Compendium v 0.5 from Pine Box Entertainment

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\4faa78e0-7f18-4b5b-89ac-56b79624bc83\Cards

The image is named with the correct OCTGN id.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Morgan Cattle Co., Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Rico Rodegain by on

Errata Tue Feb 21, 2017

Dude • Draw 0 • Influence 0 • Cost 3 • Upkeep 0

Source: Rules Compendium v 0.5 from Pine Box Entertainment

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\8d071bf7-2dd6-418f-bf2e-2311ae39cb60\Cards

The image is named with the correct OCTGN id.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Morgan Cattle Co., Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Auto-Revolver by on

Edit Wed Feb 22, 2017: From the Pine Box Entertainment Rules Forums [community.gomorragazette.com](http://community.gomorragazette.com/t/errata-question/1452/6) it was confirmed that the errata text reads:

You may equip this Gadget as a Shootout play (pay all costs).

While this Auto-Revolver is in a shootout and you are forming a draw hand, when you redraw after discarding at least one card, you may draw one extra card.

Errata text from Tue Feb 21, 2017:

While this Auto-Revolver is in a shootout and you are forming a draw hand, when you redraw after discarding at least one card, you may draw one extra card.

source: Rules Compendium v 0.5 from Pine Box Entertainment

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\4faa78e0-7f18-4b5b-89ac-56b79624bc83\Cards

The image is named with the correct OCTGN id.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Morgan Cattle Co., Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Nicholas Kramer by on

The man, the myth, the legend, Nicholas Kramer. A dude the company has long waited for the likes of. A zero upkeep stud dude.... with influence! It's too bad he has zero bullets. Well, that is until you start inventing something! Yeah, he's not all that terrific in a non gadgeting Morgan deck, but for those mad enough to invent, he is what science decks have been waiting for. A potential of becoming a 4 stud, if you control 4 or more gadgets ANYWHERE! If one of those gadgets you made is a weapon Nicholas can be a 6 to 8 stud dude.

He combo's very well with Yagn's Mechanical Skeleton since both the skeleton and the dude it is attached are gadgets. Hydro-Puncher can than be added as well. Assume you have another gadget somewhere, and you've got an Jack value, 8 stud, 2 influence, zero upkeep, who cannot be moved or booted by opponents, can boot an opposing dude and an attached card! He's also got a horse in all that, so he can Run 'Em Down!, make A Slight Modification, or Do some Regulating.

It is possible to put him in a gadgeting dogs deck, the biggest issue is competition with other extremely good value 8 dudes.

Doomsday Supply by on

Doomsday Supply is a deceptively powerful card. While it itself is far less glamorous than a Shotgun, LeMat Revolver, or Legendary Holster, the Doomsday Supply can often grab you those cards when needed. It can do that, and far far more.

One of my favorite combinations with DS is Disgenuine Currency Press. By having a currency press in your discard pile, DS can earn you 3 GR, and get a gadget on a dude like Prof. Eustace True, or Arnold Stewart to use with their ability. It's mid value is enough to pass the low difficulty gadgets, but might not be good enough for your high difficulty gadgets.

DS can also be used to put a goods onto booted dudes, and or dudes at locations you don't control, and even during a Shootout. Simply having a DS in play and a Shotgun in your discard pile can add threat against any low value dude in a shootout. DS is also good counter tech if your opponent uses Unprepared to remove a key weapons ability's and traits, by putting a fresh replacement on your dude and discarding the affected one. This can also help make sure a Force Field is functional. You could additionally use DS offensively to fire multiple guns off in a single shootout, providing you don't mind sparing the cost.

DS also combos extremely well with Pettigrew's Pawnshop, since you will get 1 return GR when DS played, and an additional 1 GR when the exchanged good enters play (if it's not a gadget), effectively reducing goods costs by 1 or 2.

Morgan Regulators by on

Morgan gets a home that entirely rewrites what MCC is capable of.

First I will address the home ability. I love how well built this ability is. I really like how the ability is still good if you haven't got any horses out. Morgan has struggled to get affordable stud dudes, especially because almost all have upkeep. Regulators gets one of your dudes to be a stud for the cost of a noon action. It also gives you a stronger chess game from first turn as you can move to take a deed or engage an opponent, than move them back to the town square. This really helps catch opponents that are using movement affects like Asakichi Cooke and The 108 Righteous Bandits trying to get your dudes out of position. This affect is even better with a horse, as they can boot to move or for an ability, than move to the town square and get unbooted.

Then we have the trait. Many claim it's the death of landslide decks. Your opponent is going to have to move away from home if they don't want to get capped at 5 influence, and lose against 6 cp's. Combined with your homes ability you should have the ability to move in and engage shootouts. This means regulator decks should be built to push the opponent into situations they don't want to be in or they lose the game.

Regulators can defiantly still do mad science. Particularly good is Yagn's Mechanical Skeleton since you can than unboot and move them to the town square and making them a stud. Kyle Wagner and his Memorial Ranch ranch can let you invent a gadget horse, unboot wagner, increase the production, boot Wagner to reuse the deeds ability, Home ability to unboot Wagner to the town square and become a stud, move back to memorial ranch, and invent again without booting!

For those sliders out there, this home is a serous concern. There are ways to deal with them though. A pure dudes and deeds deck cannot handle this new home, nor does a non engaging The 108 Righteous Bandits deck that plays the chess game as well. You will need something interesting to handle the regulators. A landslide deck that engages in shootouts! This will turn off their home trait. The trick is to not take real casualties. Some options include Rabbit's Deception for 108. Lay On Hands for decks that can run miracles. Personal Ornithopter for gadgets. Bounty Hunter for law dogs (yes law dog landslide is possible). Shamans can combine Spirit Trail with Many Speak as One to set up Ancestor Spirit tokens around town, that will gain you influence and control of opponents deeds. If they engage a token in a shootout it will turn off their trait. My favorite is a huckster Soul Blasting themselves out of a shootout.

Landslide and evasive control decks are going to have to get a lot more interesting to handle this home.

The Law Goes Underground by on

Wow, AMAZING!

Firstly, yes it does have 'Law' in the title, and a 'Deputy' appears in the ability text. That does not mean your home has to have the ✪ symbol to play this card.

What does this card do. Well, it saves your butt. Have you ever gotten into a shootout with a great chance at drawing a great hand, and lady luck cheats on you. Maybe you just drew every off value card in your deck. Maybe your one card short of a 4 of a kind, but all you have is a 3 of a kind. Maybe you just can't make a legal hand and your opponent has Quickdraw Handgun. Discarding a stud dude can be far better than taking 3+ casualties.

What else can you do with this card? It seems so defensive, sending your dudes home to end a shootout. This card can actually allow you to be extremely aggressive. If your opponents cheating resolution cards only affect hand rank, and don't affect dudes directly like Coachwhip!, you can go ahead and play that cheating 5 of a kind if you see it. You'll know if they have a response, and if they do, it won't cost you as badly, especially if your stud is unbooted. Straight flush decks are inherently high risk / high reward, and this card allows you the chance that if you don't get the straight flush with your best dudes in a shootout, it won't be game over.

Oddly, with proper maneuvering, it can be used to put a bounty on a(n) opposing dude(s). Have a private deed adjacent to home, move a stud there. If opponent accepts a shootout they get bounty. You try for the best hand you have, and if you lose, you just go home booted. If your stud is a deputy, their shooter is home booted as well. This can help retake your deeds for income or control.

This combos exceptionally well with Many Speak as One, and Bounty Hunter. It is very good with any studs that jump into a shootout as well. Of note on value is Sarah Meoquanee. This card may well make The Lord Provides a strong inclusion for miracle decks.

Counters include No Funny Stuff, Rabbit Takes Revenge. Also, if all opposing stud dudes are booted, they will have to discard a stud to use this card. Nightmare at Noon can be especially hampering to this card. Interestingly, The Law Goes Underground ignores Scoop Hound and Siege Of The Orphanage since it neither is a shootout play, or fleeing.