Morgan Cattle Co. by on

Errata wording - Effective October 21, 2017

Noon, Boot: Boot your dude to play a deed, reducing that deed's cost by that dude's influence, and move that dude to that deed.

The original wording of some base set cards were made prior to the cardinal rule that the requirement for the use of any card is in the first sentence. In looking at Morgan Cattle Company, and conferring with a member of the original base set Design Team, we discovered that the intent of the card was to make the dude vulnerable at the deed the dude is moving to. To violate this would go against the design intent of the card.

Tyxarglenak by on

Tyxarglenak can be used to add consistency to a huckster deck that may be lacking in strong shooters. His value works for Hex pulls and his 2 stud bullets let him take on enemy dudes directly. Obviously, he's most effective when used alongside hucksters. He'll allow you to actually put up a fight against a Kidnappin' on your primary huckster and prevent an Unprepared from completely nullifying all your hexes. The abomination keyword opens up all sorts of possibilities as well if you're playing Oddities of Nature.

For me, his biggest downside is his lack of influence. Even though you may want to use his 2 studs aggressively, without influence there is little he can do on his own, and he's ultimately a defensive card. He's affordable enough, but I generally dislike paying upkeep for cards that aren't giving me influence. Usually he's one of the first dudes to be taken as a casualty though, so the upkeep isn't a huge issue.

Bottom line: A strong defensive card that can protect your hucksters from shootouts and shootout actions.

Kevin Wainwright by on

While not the type of card you build a deck around, Kevin can be a good addition to a Fourth Ring huckster deck. His value is high enough to succeed on nearly any Hex pulls. He shares his value with Tyxarglenak and Forget, two cards that are good for filling out a huckster deck, as well other great J values, like Jackson's Strike. On his own, he is a mediocre card; not expensive, but 1 influence and 3 draw isn't going to make much of a difference on the board. Kevin's key feature is of course his ability. Its great because it allows a 3-stud to pop up anywhere on the board. You may usually be cautious about sending your best Hucksters into a shootout, but with Kevin, you can feel free to use them aggressively, knowing that Kevin can come to the rescue. Definitely a consideration if you're looking to add some firepower to a Huckster focused deck.

Prof. Eustace True by on

A good choice for a starter in a MCC gadget deck. His cost and upkeep are affordable, and his 2 influence come in handy in the early game. His ability basically makes him a MCC version of Micah Ryse, but is extra useful as a Mad Scientist 1 because it allows him to invent gadgets after moving. He also pairs nicely with Disgenuine Currency Press. They share the same value and with a difficulty of only 5, he can constantly invent them while moving around the board, using his 2 influence to control deeds while also providing a stream of ghost rock and card draws.

No Turning Back by on

Rules Compendium v0.7

For OCTGN play I've modified the card image with the errata wording. The file path is OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\2ee0c504-5607-4f6e-9f50-cb91f850cc02\Cards

Errata text:

Resolution: Ace a dude you own and control to reduce your casualties this round to zero. Choose a dude who gets +2 bullets and becomes a stud for the remainder of the shootout. Your dudes cannot flee this round.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Mugging, Nathan Shane, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Henry Moran by on

For OCTGN play I've modified the card image with the errata wording. The file path is OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\a4740baa-7999-4448-990b-20d933874417\Cards

2017-06-28 - Pine Box Forum post

Please note a minor errata is now in effect for Henry Moran. His wording is now as follows:

If Henry is unbooted when you would reveal an illegal draw hand during lowball, boot Henry, discard the illegal hand, and reveal the top five cards of your deck as your hand instead.

This is just to clarify that his trait is a replacement effect.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Junior by on

"(during High Noon)" should not be rules text, so I've corrected the card image.

In OCTGN, you can find this card here:
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\6ed8f9e5-8fa2-4764-af06-a5fc7b9ef928\Cards

The image is named with the correct OCTGN id.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

The Wretched by on

This card image has an erroneous "dude" after "The Wretched" at the beginning of the second paragraph, so I've corrected the card image.

In OCTGN, you can find this card here:
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\531537a7-e18e-45d1-a32d-a818ce26c628\Cards

The image is named with the correct OCTGN id.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo

Posted with permission form Pine Box.

Focusing Chi by on

This card is missing the 'Technique' keyword, so I've modified the card image to correct it.

In OCTGN, you can find this card here:
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\63d20a4a-fa07-4db1-9abe-9d55ad4b7507\Cards

The image is named with the correct OCTGN id.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Ivor Hawley (Exp.1) by on

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\531537a7-e18e-45d1-a32d-a818ce26c628\Cards

The image is named with the correct OCTGN id.

From the May 1st Errata: www.alderac.com/forum/viewtopic.php?f=375&t=116357

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Junior, Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Nathan Shane by on

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\6ed8f9e5-8fa2-4764-af06-a5fc7b9ef928\Cards

The image is named with the correct OCTGN id.

From the May 1st Errata: www.alderac.com/forum/viewtopic.php?f=375&t=116357

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Mugging, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Mugging by on

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\63d20a4a-fa07-4db1-9abe-9d55ad4b7507\Cards The image is named with the correct OCTGN id.

From the May 1st Errata: www.alderac.com/forum/viewtopic.php?f=375&t=116357

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Forced Quarantine by on

For OCTGN play I've modified the card image with the correct wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\531537a7-e18e-45d1-a32d-a818ce26c628\Cards

The image is named with the correct OCTGN id.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Paralysis Mark by on

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\aab53873-ff2e-450b-8cf7-67a5abf01fe3\Cards

The image is named with the correct OCTGN id.

From the May 1st Errata: www.alderac.com/forum/viewtopic.php?f=375&t=116357

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Mugging, Nathan Shane, No Turning Back, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Hot Lead Flyin' by on

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\4faa78e0-7f18-4b5b-89ac-56b79624bc83\Cards

The image is named with the correct OCTGN id.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Ivor Hawley (Exp.1), Junior, Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Unprepared by on

Errata Text from Oct 8 2015

Shootout: Choose a dude. Boot that dude and their attached cards. That dude gets –1 bullets and cannot use their abilities. Their attached cards lose all traits, abilities, and bullet bonuses.

Source: alderac.com/forum/viewtopic.php?f=375&t=115332

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\4faa78e0-7f18-4b5b-89ac-56b79624bc83\Cards

The image is named with the correct OCTGN id followed by "-promo". To use this image in place of the core set version, rename the core set card to something else, then remove the "-promo" from this card's filename.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, The Wretched

Posted with permission form Pine Box.

Undertaker by on

Errata Text Tue Feb 21, 2017:

This deed's controller gains 2 ghost rock each time an in-play dude is aced.

Source: Rules Compendium v 0.5 from Pine Box Entertainment

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\4faa78e0-7f18-4b5b-89ac-56b79624bc83\Cards

The image is named with the correct OCTGN id.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Rico Rodegain by on

Errata Tue Feb 21, 2017

Dude • Draw 0 • Influence 0 • Cost 3 • Upkeep 0

Source: Rules Compendium v 0.5 from Pine Box Entertainment

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\8d071bf7-2dd6-418f-bf2e-2311ae39cb60\Cards

The image is named with the correct OCTGN id.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Auto-Revolver by on

Edit Wed Feb 22, 2017: From the Pine Box Entertainment Rules Forums [community.gomorragazette.com](http://community.gomorragazette.com/t/errata-question/1452/6) it was confirmed that the errata text reads:

You may equip this Gadget as a Shootout play (pay all costs).

While this Auto-Revolver is in a shootout and you are forming a draw hand, when you redraw after discarding at least one card, you may draw one extra card.

Errata text from Tue Feb 21, 2017:

While this Auto-Revolver is in a shootout and you are forming a draw hand, when you redraw after discarding at least one card, you may draw one extra card.

source: Rules Compendium v 0.5 from Pine Box Entertainment

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\4faa78e0-7f18-4b5b-89ac-56b79624bc83\Cards

The image is named with the correct OCTGN id.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: 108 Worldly Desires, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

Nicholas Kramer by on

The man, the myth, the legend, Nicholas Kramer. A dude the company has long waited for the likes of. A zero upkeep stud dude.... with influence! It's too bad he has zero bullets. Well, that is until you start inventing something! Yeah, he's not all that terrific in a non gadgeting Morgan deck, but for those mad enough to invent, he is what science decks have been waiting for. A potential of becoming a 4 stud, if you control 4 or more gadgets ANYWHERE! If one of those gadgets you made is a weapon Nicholas can be a 6 to 8 stud dude.

He combo's very well with Yagn's Mechanical Skeleton since both the skeleton and the dude it is attached are gadgets. Hydro-Puncher can than be added as well. Assume you have another gadget somewhere, and you've got an Jack value, 8 stud, 2 influence, zero upkeep, who cannot be moved or booted by opponents, can boot an opposing dude and an attached card! He's also got a horse in all that, so he can Run 'Em Down!, make A Slight Modification, or Do some Regulating.

It is possible to put him in a gadgeting dogs deck, the biggest issue is competition with other extremely good value 8 dudes.

Doomsday Supply by on

Doomsday Supply is a deceptively powerful card. While it itself is far less glamorous than a Shotgun, LeMat Revolver, or Legendary Holster, the Doomsday Supply can often grab you those cards when needed. It can do that, and far far more.

One of my favorite combinations with DS is Disgenuine Currency Press. By having a currency press in your discard pile, DS can earn you 3 GR, and get a gadget on a dude like Prof. Eustace True, or Arnold Stewart to use with their ability. It's mid value is enough to pass the low difficulty gadgets, but might not be good enough for your high difficulty gadgets.

DS can also be used to put a goods onto booted dudes, and or dudes at locations you don't control, and even during a Shootout. Simply having a DS in play and a Shotgun in your discard pile can add threat against any low value dude in a shootout. DS is also good counter tech if your opponent uses Unprepared to remove a key weapons ability's and traits, by putting a fresh replacement on your dude and discarding the affected one. This can also help make sure a Force Field is functional. You could additionally use DS offensively to fire multiple guns off in a single shootout, providing you don't mind sparing the cost.

DS also combos extremely well with Pettigrew's Pawnshop, since you will get 1 return GR when DS played, and an additional 1 GR when the exchanged good enters play (if it's not a gadget), effectively reducing goods costs by 1 or 2.

Morgan Regulators by on

Morgan gets a home that entirely rewrites what MCC is capable of.

First I will address the home ability. I love how well built this ability is. I really like how the ability is still good if you haven't got any horses out. Morgan has struggled to get affordable stud dudes, especially because almost all have upkeep. Regulators gets one of your dudes to be a stud for the cost of a noon action. It also gives you a stronger chess game from first turn as you can move to take a deed or engage an opponent, than move them back to the town square. This really helps catch opponents that are using movement affects like Asakichi Cooke and The 108 Righteous Bandits trying to get your dudes out of position. This affect is even better with a horse, as they can boot to move or for an ability, than move to the town square and get unbooted.

Then we have the trait. Many claim it's the death of landslide decks. Your opponent is going to have to move away from home if they don't want to get capped at 5 influence, and lose against 6 cp's. Combined with your homes ability you should have the ability to move in and engage shootouts. This means regulator decks should be built to push the opponent into situations they don't want to be in or they lose the game.

Regulators can defiantly still do mad science. Particularly good is Yagn's Mechanical Skeleton since you can than unboot and move them to the town square and making them a stud. Kyle Wagner and his Memorial Ranch ranch can let you invent a gadget horse, unboot wagner, increase the production, boot Wagner to reuse the deeds ability, Home ability to unboot Wagner to the town square and become a stud, move back to memorial ranch, and invent again without booting!

For those sliders out there, this home is a serous concern. There are ways to deal with them though. A pure dudes and deeds deck cannot handle this new home, nor does a non engaging The 108 Righteous Bandits deck that plays the chess game as well. You will need something interesting to handle the regulators. A landslide deck that engages in shootouts! This will turn off their home trait. The trick is to not take real casualties. Some options include Rabbit's Deception for 108. Lay On Hands for decks that can run miracles. Personal Ornithopter for gadgets. Bounty Hunter for law dogs (yes law dog landslide is possible). Shamans can combine Spirit Trail with Many Speak as One to set up Ancestor Spirit tokens around town, that will gain you influence and control of opponents deeds. If they engage a token in a shootout it will turn off their trait. My favorite is a huckster Soul Blasting themselves out of a shootout.

Landslide and evasive control decks are going to have to get a lot more interesting to handle this home.

The Law Goes Underground by on

Wow, AMAZING!

Firstly, yes it does have 'Law' in the title, and a 'Deputy' appears in the ability text. That does not mean your home has to have the ✪ symbol to play this card.

What does this card do. Well, it saves your butt. Have you ever gotten into a shootout with a great chance at drawing a great hand, and lady luck cheats on you. Maybe you just drew every off value card in your deck. Maybe your one card short of a 4 of a kind, but all you have is a 3 of a kind. Maybe you just can't make a legal hand and your opponent has Quickdraw Handgun. Discarding a stud dude can be far better than taking 3+ casualties.

What else can you do with this card? It seems so defensive, sending your dudes home to end a shootout. This card can actually allow you to be extremely aggressive. If your opponents cheating resolution cards only affect hand rank, and don't affect dudes directly like Coachwhip!, you can go ahead and play that cheating 5 of a kind if you see it. You'll know if they have a response, and if they do, it won't cost you as badly, especially if your stud is unbooted. Straight flush decks are inherently high risk / high reward, and this card allows you the chance that if you don't get the straight flush with your best dudes in a shootout, it won't be game over.

Oddly, with proper maneuvering, it can be used to put a bounty on a(n) opposing dude(s). Have a private deed adjacent to home, move a stud there. If opponent accepts a shootout they get bounty. You try for the best hand you have, and if you lose, you just go home booted. If your stud is a deputy, their shooter is home booted as well. This can help retake your deeds for income or control.

This combos exceptionally well with Many Speak as One, and Bounty Hunter. It is very good with any studs that jump into a shootout as well. Of note on value is Sarah Meoquanee. This card may well make The Lord Provides a strong inclusion for miracle decks.

Counters include No Funny Stuff, Rabbit Takes Revenge. Also, if all opposing stud dudes are booted, they will have to discard a stud to use this card. Nightmare at Noon can be especially hampering to this card. Interestingly, The Law Goes Underground ignores Scoop Hound and Siege Of The Orphanage since it neither is a shootout play, or fleeing.

108 Drunken Masters by on

Ever since 108 Worldly Desires came out, many players have gotten stuck on it being the best home for the outfit. It would take something truly special in order to pick a home other than 108 Worldly Desires. Drunken Masters could well be that card, for the right deck.

First of interest is adding Saloon keyword to the deeds on the ends of each street. It grants more places for Forster Cooke to serve drinks from and can allow Clementine Lepp to hold deeds that aren't typically saloons. Of particular fun can be using Quarantine Tent to have 2 non-callout influence, 2 control points, and a second use of the home ability for extra card draw. More saloons also encourages use of Baijiu Jar. Serving drinks from The Mayor's Office can be enough of a control point swing as to end some games.

The ability is the other reason to choose this home. It can be disappointing to fail a Technique pull by drawing a little to high on at a critical moment, and this ability might allow the Technique to succeed instead of fail.

The reason I love this ability is Focusing Chi. Every time a Kung Fu dude of value 6 or higher pulls Focusing Chi for a Technique pull something incredible happens (and since you can choose to put Focusing Chi on top your deck when played from hand, it shouldn't be that rare an occurrence). 1: Focusing Chi is drawn as a Technique pull and you may unboot the Kung Fu dude. Than you get to look at the top three cards in your deck and discard any you want to discard. 2: You use home ability to keep the drawn Focusing Chi into hand. 3a: If you than use a Baijiu Jar you have far greater control of what you draw in hand, or 3b: You can play the Focusing Chi that was added to your hand. Since you saw the top three cards of your deck and discarded select cards you have better control of what you will pull and draw.

This combination of using Focusing Chi and Baijiu Jar can make for spectacular displays of Kung Fu. Getting you the right cards you want, when you want them. You can even start shootouts you plan to escape from with Rabbit's Deception just to draw more cards, and change around your cards in hand. Lets face it, card advantage, including massive card cycling is a big deal in a game like Doomtown, and 108 Drunken Masters gives that to you.

108 Worldly Desires by on

Errata text from Wed Oct 12, 2016 8:43 am

Repeat React: After you draw a draw hand, if you have less ghost rock than all other players, draw an additional card into your draw hand and then discard a card. You can only use this ability once per draw hand.

Seen here: www.alderac.com/forum/viewtopic.php?f=375&t=158497&p=1534487

For OCTGN play I've modified the card image with the errata wording. The file path is
OCTGN\ImageDatabase\b440d120-025a-4fbe-9f8d-3873acacb37b\Sets\8d071bf7-2dd6-418f-bf2e-2311ae39cb60\Cards

The image is named with the correct OCTGN id.

link broken - contact soulblight via BGG or Pine Box forums

Other errata images available: Auto-Revolver, Bad Company, Concealed Weapons, Desolation Row, Focusing Chi, Forced Quarantine, Henry Moran, Hot Lead Flyin', Ivor Hawley (Exp.1), Junior, Mugging, Nathan Shane, No Turning Back, Paralysis Mark, Rico Rodegain, Undertaker, Unprepared, Unprepared Promo, The Wretched

Posted with permission form Pine Box.

The Harvester by on

This monster appears to have the best (Stud bullets+Influence)/(Cost+Upkeep) ratio in the game. It's the same as Steven Wiles, however once we put The Harvester to play, it's much easier to keep him with us because of ridiculously low upkeep.

Because of his trait, we can't take benefit from those high stats simply paying his cost and putting him at our home. Resigning from 2 additional dudes in starting posse may be painful as every shootout deck needs some cannon fodder in early game. These are a few cards I found which can be used to get The Harvester into play.

Two goods are designed to put Abominations into play, sometimes even during shootout: Clown Carriage and Soul Cage. There are also two spells: Raising Hell and Summoning. The second one appears to be created specifically for putting The Harvester into game as reduces his cost to zero and is of the same value.

4th Ring's leader, Ivor Hawley (Exp.1) appears to be obvious "summoner" of The Harvester but He Fang can do it as well.

There are also 3 action cards allowing to play The Harvester, each in different fashion: Recruitment Drive as effect of town square job, similar to Summoning; Serendipitous Arrival as support during shootouts and A Piece of the Action as Noon play.

I couldn't find any deed useful for our task.

James Ghetty by on

Thank you guys for having a second look at this gentlemen. As many thoughts about James Ghetty were already discussed earlier, I'll mention a few cards he might be interesting choice to play with.

From the same base set these are Rémy LaPointe and Flame-Thrower because of obvious reasons.

I can find three action cards which may be played cheaper, or for free, thanks to Ghetty's trait: Rite Of Profane Abstersion, Serendipitous Arrival and the most interesting here in my opinion due to high cost and the same value: Hired Help.

It's worth noting that Lillian Morgan has the same trait with different amount and can invite James Ghetty to her posse, producing even more GR to be spent.

I've thought of one deed here: Old Marge's Manor. Useful to store some unused GR for further actions. Also, this deed has more flexibility how you can spend those GR and gives you opportunity to pay for Force Field, mentioned earlier.

James Ghetty by on

I agree with the previous reviews that James Ghetty is a fine and versatile character on a good value: strong influence, a back-up stud and an emergency mad-scientist. A small but important disagreement with a previous review however: James Ghetty can only pay for Shootout Abilities, so his trait can't help pay for boosting your hand rank with Force Field. Same thing applies for paying for It's Not What You Know..., Cheatin' Varmint and so on. He can only pay the printed (bottom left corner) cost of "Shooutout" abilities (so no using it to pay for the previously mentioned reacts/resolution plays). As noted in the collected rulings this means he can't pay to return An Accidental Reunion back to your hand.

Still a fun card, but make sure your opponents don't make his trait stronger than it is by using the ghost rock more flexibly than intended!

James Ghetty by on

James Ghetty with a Flamethrower is a wonderful, wonderful thing. Ditto for James Ghetty with a Force Field. Either way, good bang for your buck. He was a starting dude for my Morgan decks for the longest time due to being A) a stud and B) 2 influence right off the bat. He's since been rotated out, but he still has a welcome home in my Morgan decks due to his combination of useful trait and his 7 value, as I've noticed Mad Science does tend to love its 7's.