Decklist of the week

TreadMill Decks: Bobo is Big

Description by the author: ironcache 210

Because The Treadmill is a boring place to be.


The idea behind this deck; make a deck with Bobo as the Center pillar.

There's two scaling sources we can go with to make this happen: Victor "Nines" de Boré or José Morales. We go Jose for a couple reasons:

  • He scales easier and starts at 3 Huckster (in shootouts).
  • He scales higher (no 4 cap).

To help us with our goal of hugely scaling Bobo, we get a couple big clubs:

  • Unexpected Allies: This lets us get Bobo in the fights (from either Lowball or from Shootouts).
  • Thirst for Blood: This is 2 free bullets on Jose (which is 2 free bullets on Bobo). It also lets us studlify our Jose if we don't have the Bobo.

From here, we're on 10+Q with Hucksters; High value hexes would be a completely valid gameplan with 9s as a third value. But instead, we're going all-in on the Bobo theme with K as the third value. This gives us Point Blank (which has big synergy with UA; UA in the Bobo and then smash), as well as Nightmare at Noon.

With 10+Q+K as values, we will still grab Soul Blast off-value; just too good with our gameplan.

We include Soul Cage, as, while this isn't a broad Abom deck, it gives Bobo resilience. We include Rosen and New Varney to round out this include.

For our start, we grab Maria for a back-up Soul Blast caster, and Rosaleen not for her use as a huckster, but a cost-efficient influence + grifter. We do not have much in the budget for stud, so we grab Tsurugi, and hope to round him out with Pete + Silver-Weaved Staff. Pete also helps boost Jose (+ Bobo) by getting him a weapon.

Since we're including Pete, we grab a Shotgun.

It could be done out of Deadwood Miner's Alliance, though it risks not being able to afford the shotgun at the start of R1 without its ability. I also like Sloane Gang for the faster ramp (a slightly more aggro presence).

That's really it. Go to TS, shoot, hopefully don't die.

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