Outfit • Wealth 19 • Production 3

React: After you invent a Gadget Weapon or Gadget dude, give 1 bounty to an opposing dude with influence equal to or less than the Gadget's printed cost. Noon, Boot: Boot your Gadget that is not at your home and remove 1 bounty from an opposing dude. Gain 1 ghost rock and you may discard a card.

Law Dogs • Wayne Miller • Whispers of War #1 | Out for Blood #4
Reviews
By on

If you missed the announcement and are looking at this wondering, "Why reprint Fort 51? I don't see any changes."

I added "equal to or... less than the gadget's printed cost".

as a byproduct of some of my price slashing for Weird West Edition combined with curating the card pool, the original Fort 51 had major struggles with being able to apply bounty.

Now the four 1 cost gadget weapons will allow you to place a bounty on the abundant 1 influence dudes. And those four 2 cost gadget weapons can place the blame firmly on key influence dudes.

I still like to run this home with Stewart Davidson - as long as there is a handy zero influence bullet catcher, I pitch a card, boot Stewart, apply bounty. Then I use the home, claim the bounty. it takes steps, but it turns an unused card into a Ghost Rock.