Goods • Cost 1
Gadget 9 • Experimental

Negentropic Pylon is worth 1 control point while at an opponent's home.

At Sundown, pull. If the pull is ♣, discard this card.

"This gizmo helps us by killing the land? Should we really be doing this?" - Roger Wilcox
Neutral • Donald Crank • Whispers of War #42
Reviews
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shades of the Miasmatic Purifier, only as a Goods.

they can certainly help you win the game as long as you "CONSTRUCT MORE PYLONS!"

Kind of like a game of capture the flag, you need to get this into the other base.

and now four of the Entrepreneur Mad Scientists interact with the Experimental keyword.

if just the existence of the Negentropic Pylon keeps one dude at home to chase you away, then the mission is accomplished - get two or more of these on one dude and they will focus on protecting their base.