An experiment based on madsientists. Its a test on several cards with reasonable succes. The dessimator array has the nice side effect of reducing upkeep. Im not satisfied yet with the powerfists, because it is quite hard you have at least one in hand. The second can be handed by the sientist temporarily. Then you have an impressive stud all of a sudden. It has a quite good cardflow. Better then what i am used to in a lawdogdeck. Dont count on going all in on turn one. This deck needs a few days. Keep track of time and you will do fine.
5 comments |
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Apr 12, 2018 LordManHammer |
Apr 12, 2018
oortje
The economy is reasonable, it is nothing compared to morgan or sloane. INWYK might be better indeed. Adding more values is not the priority atm, since a slight mod requires booting equipment, this contadicts the boot abilities. It is much more effective in skeleton decks. Including 3s should be an other deck. Quarter is not so good in my opinion. Helmet is good but very defensive. I am in need of more offence in my opinion. Siye is great, if I have an oppertunity to include that, i would. But inventing stuff at 3 is hard because i only have burnett. Thanks for thw comment. |
Apr 12, 2018
DoomDog
With a lot of draw dudes and only 4 melee weapons, would you be better off with Auto Revolvers instead of Hydro-Punchers, or perhaps a mix of the two? If you're keeping the Hydro-Punchers, perhaps finding room for a couple of Jael's Guiles is the way to go - the two effects work well together, plus your dude becomes a stud and you increase your low number of Cheatin' Resolutions. |
Apr 12, 2018
DoomDog
With a lot of draw dudes and only 4 melee weapons, would you be better off with Auto Revolvers instead of Hydro-Punchers, or perhaps a mix of the two? If you're keeping the Hydro-Punchers, perhaps finding room for a couple of Jael's Guiles is the way to go - the two effects work well together, plus your dude becomes a stud and you increase your low number of Cheatin' Resolutions. |
Apr 13, 2018
oortje
I agree. I will make room for 2 cheat hammers. Auto revolver is no option. The cards is too weak. I looked at it several times thinking how it can be good, but it just not worth inventing. Thanks for the comment. |
I like it - I am also looking at Decimator and Devil's Six Gun posibolities. How is the economy in the deck? If its good I might shift Thisll Hurt for INWYK.
If you are looking at other values I might try to include 8s for A slight modification and 3s for QUATERMAN, siye, and shotguns/telepathy helmets.