4R Shootout deck. Designed to punish standard doomtown deckbuilding concepts. The Structure is a little looser than most other shooting decks but it makes up for it by being very good at manipulating hand ranks.
Battle Plan: -Set up some spells, use the spells to cycle your hand and make money. The deck doesn't really need to spend a great deal of GR which is important since you will end up paying the non cheating costs of cheating varmit and its not what you know.
-Don't forget the power of shadow walk. If you have a Soul Blast and a Shadow Walk a large amount of dudes in the game just die and you get to use both before they can respond.
-Sit on deeds if you can, people will have to fight you to get you off them which is what you want.
-Use forget primarily to pitch to Mongwau and Jia but against dudes and deeds shut down Brocklehurst and against Law Dogs shut down wendy.
Alternate Setups: -Trade Valeria for Micha: Micha's ability is very good. Allowing you to punish morgan cattle company when they use their home to build out of town deeds and just be a general nuisance. The structure of the deck also allows Micha to make pulls on bloodcurse which makes his limitations as a huckster have minimal impact on your game plan. - Trade Jake for Dulf Dulf can stop production and can take control during turns allowing you to potentially use their own deeds against them. However his 1 upkeep can slow you down a bit.
0 comments |
---|