Action • Cost 0

Noon: Target your dude with no attached cards. Give them +2 bullets. When the target calls out a dude, the mark's controller must discard a card as an additional cost to refuse the callout. (These effects still apply even if the target attaches cards later this turn.)

Neutral • Quintin Gleim • Whispers of War #57
Reviews
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Do you need more bullets before the pivotal fight? Then grab that Shotgun and get to business.

Is it late in the turn and you want your call outs to be harder to refuse? Maybe mixed with a Hustings?

you could hold on to this, trade your goods to another dude (prompting confusion), then trade them back on the next turn after looking the Demon in the eye.

Or just a versatile Noon action Jack that you can usually find a dude to play on.