4R - Hex Slingin (NTNR)

published Nov 15, 2014 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
4R - Point Blank Hex Slingin 3 3 4
Inspiration for
4R - Hex Slingin - Mongwau (NTNR) 1 3 0

santorex 82

Shootout/Pull Values

  • 8s - 16
  • Js - 14

Strategy

17 Hexes used for ability as well as hex slinging, and to be a horse for Micah.

Starting GR: 5 before lowball, 6 or 8 after upkeep turn 1 Starting Influence: 4 Starting dudes: 2 hucksters, influence dude and travis

Steven Wiles - big influence, big shooter

First turn or two are getting initial hexes out, and getting economy started. trying out 3x of circle ranch and jackson strike. both great money makers, and then once you get em down, 2 of em stay in the shootout values. defend them with steven. even if you play him and the opponent backs off and you discard him, there are 3 more coming.

4 comments
Nov 15, 2014 santorex

also derived from swider's hexes heavy: dtdb.co

Nov 17, 2014 santorex

are there any suggestions how to make this a more well rounded deck? I think it's weak against an early kidnapping or bounty hunting as well as a deed rush deck.

Nov 17, 2014 mplain

How about starting with Tyx? Though you'll probably need Archer and/or Arnold for influence.

Nov 18, 2014 TripleARay

Swap out Wilbur for Mongwau. 5 rock and 1 production is fine, and he is much stronger against kidnapping.