Though there's been talk of "starter decks" coming with the new expansions, I didn't want to wait that long for good multiplayer decks to try out.
In scouring the internets, I was unable to locate decks that both focused on a multiplayer match with interesting interactions and leaned into a gang's particular specialty
I decided to use Harlath's "X2 Base set +..." decks to slap these puppies together. Looking forward to trying them out and see if they work together.
4 comments |
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Dec 20, 2017 Harlath |
Dec 21, 2017
spyke7977
Thanks Harlath! I have to say, thank you so much on have such solid decks to work off of. Making room for an Epidemic Laboratory (sorry, don't know how to link) is a great idea. Any other suggestions for this or any of the other decks is much appreciated! |
Dec 21, 2017
spyke7977
Thanks Harlath! I have to say, thank you so much on have such solid decks to work off of. Making room for an Epidemic Laboratory (sorry, don't know how to link) is a great idea. Any other suggestions for this or any of the other decks is much appreciated! |
Dec 24, 2017
Harlath
Thanks - nice to collaborate. :) Will work on more suggestions over the holiday period. To link cards, just use the # symbol and then start typing a card's name - a drop down list should appear! |
Superb work sir! Worth dropping the set over at the "new player's" section of the official forums? forums.pineboxentertainment.com
Think you've covered most of the sensible bases here for a multi-player game - sensible starting posses, cheatin' punishment and showing off each faction. Many of the decks have forced callouts/jobs or some other way to "force the pace" of the game - without going full Spirit Fortress tedium, it might be worth including an Epidemic Laboratory to use with The Pack Awakens to give the Eagle Warden player a slightly different flavour of how to push the game to a conclusion? :)