LD DMH 2.1

published Dec 15, 2014 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
Law Dogs DMH 2.0 0 0 2
Inspiration for
None yet

brystrom 80

Made a few adjustments to the draw structure. When I can draw 8 cards or better which isn't too hard to do with Steven and the other stud shooters it is pretty consistent. My main problem is bad deed games. If I can get Circle M or Pony Express out early I can cycle pretty quickly and nearly play out most turns holding back my actions for big shootouts. It wins lowball vs shootier decks fairly well. Still on the fence with the Coach to Towns. They're there for structure and really help with early econ if I can manage to control town square. I think my timing on their play has cost me a game or two though. Considering taking them out for a couple more deeds but then why keep the other non diamond jacks? And honestly I like the Buffalo rifles when I've gotten them into play. Keep Wendy home to maintain control of TS while keeping her safe after booting her ability or if I have enough back up have her in town square to join anywhere without having to boot. A work in progress for sure.

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