AbomiNation

published Sep 17, 2018 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

Kees 47

An attempt to build around Karl Odett. I haven't taken it for a spin yet.

Basic idea is to fill the town square with abominations, and use them to do jobs which may get them killed, then get them back for cheap with Ivor. There is only one non-abomination in the deck, Quimby R. Tuttlemeir. He can be given a rose if needed, so Karl still has his +3 influence.

The structure makes it so you will win lowball a lot of the time, and as you will probably have lots of draw-dudes, choosing which cards to dump should be easy. Also, Bottom Dealin' really works well with this kind of structure.

Maybe mugging or disarm could be added in place of a few bottom dealin's or faster on the draws to combat decks relying on items. Though I can see this working there as well, as most items work only once, and there will probably be many dudes you can afford to lose.

Gomorrah Parish and Buffalo Emporium are nice to have as well.

5 comments
Sep 21, 2018 jordan caldwell

This deck needs a song...

Sep 25, 2018 davido

You might splash a Disarm on 6C and possibly go 1x on Ivor XP and splash some combo of: 9C Riccochet 8C This'll Hurt in the A.M. 9C Curse of Failure (another aggro job that doesn't auto-bounty unlike Kidnappin).

Other fun splashes I've used:

QC - No Turnin' Back - ace an abom to get 'em back later 3C Serendipitous Arrival -great for playing Harve out of hand.

With heavier Abom recursion, I tend to run 2x each of Bobo and Harve.

Skinwalker + Rosenbaum's Golem is a great starting combo along w/ Karl + Brute.

Sep 25, 2018 davido

You might splash a Disarm on 6C and possibly go 1x on Ivor XP and splash some combo of: 9C Riccochet 8C This'll Hurt in the A.M. 9C Curse of Failure (another aggro job that doesn't auto-bounty unlike Kidnappin).

Other fun splashes I've used:

QC - No Turnin' Back - ace an abom to get 'em back later 3C Serendipitous Arrival -great for playing Harve out of hand.

With heavier Abom recursion, I tend to run 2x each of Bobo and Harve.

Skinwalker + Rosenbaum's Golem is a great starting combo along w/ Karl + Brute.

Sep 25, 2018 DoomDog

With 2T2D in the pool, it might be worth having fewer Kidnappin's, more Election Day Slaughters and a few Quarter Horses to keep control of town square after the job.

Sep 27, 2018 Kees

Thank you for your suggestions! I'll try those out after I had a few plays with this version. I have been looking at a starting posse of Karl, Skinwalker, The Brute, Rosenbaums Golem and Ol' Howard (4 GR left). That may be a better start, but then i need a way to reliably play The Harvester or ace him from hand. I'll keep experimenting!