This is probably the least bad Raven-deck I playing during the Legends event online. All in on defense - stay on your side and protect the New Town Hall and enjoy huge economy with Iron Dragon Regional Office on the other side. This deck is pretty tightly structured, and quite often ready to defend its deeds by day 2.
It suffers the most when the other player gets some sort of engine/economy going, often unable to do much as this deck usually needs to stay on its own side of the street against most other shooty decks.
Overall I was rarely a fan of Raven, with most games he was an overall detriment, even with the reduced cost of 1 GR.
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| Oct 16, 2025 ironcache | 
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                                Oct 16, 2025
                                ironcache
                                                                 Biggest challenge probably those 2 Ace dudes in the start. Arthur could easily be replaced. Irving though, a bit harder. Maybe acceptable to replace him with a 1 influence dude given your start technically has 6 influence capacity with Al.  | 
                        
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                                Oct 16, 2025
                                ironcache
                                                                 Getting Mr. Baird in the start vs. Arthur would mitigate the loss of Land Purchase to a degree. And Roger, Stan, or one of the 3 cost influential MS (for el-cheapo option) seem plausible replacements for Irving. Or just accept irving is in the start and your DMH odds are just a little worse; also viable.  | 
                        
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                                Oct 17, 2025
                                Prodigy
                                                                 Great minds think alike,  It does get tricky, especially with the A dudes that can start in play, but I found that building it as a normal tightly structured deck that -might- just get a DMH was better than going for a deck designed around getting that DMH. Related, but meta thought: that is a particular fear of mine, that J's (especially clubs) have become so good that making a regular 3-value deck with A-8-J, it's not too hard to just occasionally get a DMH, which can be absolutely devastating to the opponent. I guess the main concern is a casual legal rank 11 should require more sacrifice in deckbuilding, and I'm worried it may be too easy currently, whereas in the past J clubs were sooo bad that it was definitely a sacrifice to be in that value (at least for shooty decks). I did get multiple DMH's in this tournament, and it felt quite dirty each time...  | 
                        
Love the whole Aunt Lou Buffalo Rifle tight town gameplan.
Any thoughts on DMH in this? Put your excess jack of diamonds to use? Land Purchase works well for this list, and Shotgun/Sun/Bottom Deal, all quality cards. But HR 11 is also pretty good, and Ragged Mule / Feathered Friend / Six Shooters / Quickdraws seem decent for the list too. Murdered in Tombstone could grab a couple off-value heavy-hitter CRs.