My quest to give every faction a Core deed is now complete.
Sure, the Anarchists do not have any use for a Holy Ground, but one of the things that I try to do with Core Deeds is to make them at least somewhat attractive for use outside of the faction that they are tied to. -- The First people love those Holy Grounds.
Any deck working with pulls can slot this Deed to add a little card cycling at no real risk to failing pulls. (Not Kung Fu, which is why this is the Anarchists' Core Deed - that and they use two skills).
Additionally, with Kung Fu, you might be able to mitigate the cost of discarding the card.