I haven't played this yet, but I've had fun playing 4th Ring hexes so I thought Sloane hexes might also be fun. A lot of my dudes look pretty expensive, but I think my Desolation Row ability should help generate enough income to play them.
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Jan 29, 2016 Athion |
Jan 29, 2016
davido
Hex decks generally lose lowball to low value shooters (e.g. LD stacked on A's and 2's) on ties. Which means they can get a dude unbooted to Town Square or equip a goods etc. And DRow is all about bullying town square to do the home job. So again, you may have to be defensive for a turn or two. |
Jan 29, 2016
notrocketscience
Maria's increased huckster ability only works during shootouts, so it doesn't help with paralysis mark. That might be an argument for swapping 1-2 copies of paralysis mark for some off-value cards. On the other hand, Legendary Holster sees a lot of play in my meta, so I'm often facing low value dudes. There are a handful of 8's that I would happily swap for Q's (Pharmacy, It's not what you know) to loosen up my draw structure while also improving my pulls so I'll keep consider that. |
I have run a similarly structured sloane hex deck that started out with 3X16 on the same values. Ultimately, I felt uncomfortable with the amount of cheating I had to do and lowered the structure to something around 2X14, 13. While this enables me to get a little more utility, I'm not sure I have settled on the right mix. This is probably the art of deck building that only comes with experience.
Be prepared to lose lowball most of the time and plan to be hit with a lot of anti-cheating abilities. It is the nature of 3X16 and similarly strong decks.
Also, with your top value of 10s, you will only be able to paralyze a top stud like Xiong "Wendy" Cheng, value 10, 25% of the time until you raise Maria's bounty. So expect to be defensive for the first round or two until you can raise Maria's bounty.