I just can't stomach making yet another full house shooter, so I put together a straight flush. Aims to survive the early game by starting several high influence dudes because it won't start shooting well until you've cycled through your deck at least once and pulled out a few deeds, dudes, and goods.
Deeds aim for low cost, low control point that can hit the table relatively quickly to thin the deck into those tasty tasty clubs. Looking for card cycle in Parish and Pony Express and Saloons for Clementine.
Goods provide a little mobility and keep your studs up which is very necissary to make the straight flush.
Dudes are kept pretty limited to keep the clubs high. Basically looking to get a big shooter out mid game around the time when your deck has finished its first run through.
Any thoughts, suggestions, or comments are welcome.
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