Action • Cost 0

Noon: Play a dude from your hand, reducing their cost by 4, to a minimum of 4; the cost cannot be reduced further. You may search your discard pile for a non-Gadget goods and attach it to that dude, reducing its cost by the amount this card reduced the dude's cost.

Neutral • Kamila Szutenberg • Ghost Town #36
By on


Nu_Fenix. Saving some ghost rock while getting a non-Gadget goods out of the discard pile for the same saving is great. I always worry that I’ll either have this or the dude and not both at the same time. All the while trying to decide if I hold the dude back knowing I could get them cheaper with a good, or play them now and not clog my hand. Unfortunately, unless I’m playing a very passive deck, the targeted call out from Kidnapping is hard to pass up.

Doomdog. 4/5. This card helps those high-cost dudes you never play get some table time, while possibly getting them a free goods as well. Morgan and Law Dogs will get lots of use out of this, while the Fourth Ring can use it as another way to get their expensive abomination dudes into play.

Chefonk. 3/5. Cost reduction is always welcome and there are quite a few dudes that really benefit from this, as they are too expensive to play early on otherwise. Many earlier Law Dogs dudes like Clyde Owens, Wylie Jenks, and Gang Yi come to mind. The reduction alone would not be that great, so you also get to attach a goods from your discard pile to your newest crew member. Law Dogs might run this, although with Kidnappin‘ and maybe Pinned Down! it has some serious competition at the 7 of Clubs slot.

Jhandy27. 4/5. Well this is interesting. So I take an expensive dude and play them for 4 (most cases) while getting a goods out of my bin for free. That’s amazing! Encourages playing more of a bigger dudes with bigger guns style of play. The amount of characters/goods you can combo this card with are almost infinite. e.g., use this to play a Wendy reducing by 2, then go get her teeth kickers out of the bin etc.