Action • Cost 0

Noon Job: Mark an in-town location. Your leader must have Mad Scientist. If successful, your leader invents a Gadget in your hand or discard pile without booting, reducing its cost and difficulty by 5. If you marked the town square, give the Gadget +1 control points permanently.

Neutral • Grzegorz Bobrowski • Weird West Edition #233 | Ghost Town #35
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