undefeated for our second op #5 kit event. the deck idea came about because i realized how nuts mariel lewis really is. the other chunk of the starting posse as well as some of the hearts choices were inspired by admiralgt's second place london op deck that ran a straight flush draw powered by strength of the ancestors.
the gameplan is to occupy town square immediately with mariel and use the home to fill your hand up with attachments that produce studs, and actions that send the opposition home or punish them for winning. her shootout action doesn't require her to boot, so she's your ideal hand-filler. hot lead flyin's become better as the game extends and generally with enapay making zach a 3-stud from the beginning your opponent isn't going to feel safe starting a fight with you. inevitably kidnappin' forces a conflict, and you can combine lewis' send home ability with accumulated pistol whips to remove their biggest shooters or dudes with no influence. kill them legitimately or with hlf and the game ends in a hurry.
every good or spirit creates a stud, so they'll never have enough sun in yer eyes to slow you down. war paint was originally intended as a free cycler that made some dudes bigger, but i would definitely exchange them for more coachwhips now that i've tested it out. drawing three cards per turn means you'll have no issues finding what you need.
|Feb 01, 2016 LordManHammer|
|Feb 01, 2016 DoomDog|
|Feb 01, 2016 AdmiralGT|
|Feb 01, 2016 kollatt|
|Feb 11, 2016 redgun|
|Feb 11, 2016 kollatt|