This idea is a rubgoldburg deck with some offensive punch.
The idea is simple. No Turning Back Aces Abominations, Manse gets the aced Abomination into my hand, and then summoning gets the abominations back into play. The end result is 1 control point for the abomination and a lot of my dudes booted. Perfect.
3 comments |
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Feb 15, 2016 madscience |
Feb 15, 2016
goreshde
I made a Sloane Abominations deck awhile ago that used Soul Cages to recycle abominations to fuel No Turning Back's shootout action (allowed me to cheat my pants off safely in shootouts, which was jawsome). I just did not like having to wait until they cheated to bring back Aboms. This deck should bring them back better.... I hope. |
Feb 15, 2016
madscience
You are running HLF and NTB, so you should be able to afford to open the value scheme up a little bit, and still be ok. YMMV, I don't have much of a problem re: the number Aboms in the environment, and having a tight value structure. The biggest problem is that you have sold out an entire value to Manse. That's going to be REALLY hard. I copied your deck, and did a little tweaking. 2 Problems I haven't addressed yet in my copy. 1.)You will have to control Town Square, because the turns you drop Manse for recursion, You are going to have to make sure you don't lose because of not having Odett's Influence. 2.) You're going to hold a few Marks back until you get the tatt'd mad, Tom, or Ivor into play. I would probably further cut Manse's number in the deck down to at 3, and add a Ghostly Gun. That gives you enough options that you should be able to work it out so you are only every acing each Abom 1x time to get that CP on them. You are running HLF and NTB, so you should be able to afford to open the value scheme up a little bit, and still be ok. |
You are a little light on Abominations. Or a lot light. Tom, Tyx, Bobo, Brute, and Pags. 5 total. They don't keep the Control Points if you bring them back after Acing them.