Quickdraw!!

published Mar 29, 2016 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
None yet

ax4jim 20

This is my first iteration of a quickdraw deck (meaning fast paced shooter). Here is the setup. 1. Ol'Howard becomes a ghost on Pettigrew's Pawnshop (hence the 5 starting GR to pay for the deed). Now, everytime I play Tusk, PHR, Winchester, or the Evidence the goods are paying for themselves (spend one and get one back from Pettigrew). It also helps if my opponent is playing non-gadget goods. 2. Tusk & One Good Turn help to draw new cards into my hand (typically 2+ cards per turn) thus keeping the pace fast. 3. Jack O'Hara & Marion Seville are the focus of the home ability. Jack is especially nice when he had 2 Winchesters or Tusks. The draws are almost always a legal full house. 4. Darragh Meng may look out of place, but I use him to hold the Evidence until I need to punch Jack or Marion up to 4 bounty. In addition, I wanted to have some "one turn" dudes to cycle through the deck. Steven Wiles is a obvious choice but I thought Meng is only 1 GR and makes Bobo a 4 stud when he comes out, so why not start him even though I am not using hexes. 5. The reason I did not include cards like Outgunned is that I wanted to keep the possibility of whittling my deck down to a straight flush draw structure (4-8 clubs). I have not play tested because I just received the Ghost Town expansion, but let me know what you think...Any changes? So far I think it could be a fun deck to use.

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