Winner of the Danish Epitah Tournament. Wanted to try a looser structure with emphasis on control over shootin'. Hard to say not to the Hexslingin' though...
Congratulations. Pleased to see 4R still doing well - based on their performances when they travel the Danish environment is very strong, so any win here is hard earned. Nice to see something with a looser draw structure doing well (helps in lowball to overcome the high values that Hexes favour)
Would you consider Grimme for the starting posse when he's released or do you think that will make things too tight on GR? The home is a good source of money, might be enough to overcome the penalty.
As ever, interested in any other changes you'd consider.
@Harlath So Grimme has some advantages and some disadvantages in this kind of deck imo. The advantage is constant steady hex draw throughout the game, the disadvantage is an increasingly bad economy (since we are aiming at getting a lot of the X4 hexes into play). The reason for playing Grimme would be not to use Freddy to fetch Soul Blast/Puppet at the start of the game (if these dont appear in our starting hand) - which again would give an extra stud huckster. However, with the current starting posse that would leave me with 2 GR before Low Ball and puppet is mighty expensive.
Furthermore, both the home and Ambrose lets me get most of the card draw I need and the economy needed to get some of the bigger dudes out later in the game - I am afraid the extra cost on Grimme would hamper that, but Id definitely try it out.
Anything else? Well, Im trying a lot of different control deck builds atm. I would run a bit tighter structure - had some shootouts ending too close for me to like or with a cheatin' full house. Other than that Id love to run control out of Kings - but at the same time neither the actions nor the hexes really fits it.
Maybe you could swap no funny stuff for picking up the pieces. Its bit of a risk but its another hand rank boost
Are you sure you want to delete this decklist?
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