W2L3 at Worlds
3 comments |
---|
May 10, 2018 Harlath |
May 10, 2018
jordan caldwell
I had this deck against the ropes for the first few turns - aced a scientist or two, chip count nearing climax, pilot cursing the skies at his luck - but slowly and surely it made an incredible recovery culminating in an impressive five-round shootout where it consistently buried my posse in hand ranks, firing on all cylinders, and ultimately decimated the first round. I'd love to hear how the other matches went! |
May 10, 2018
Andy
Well honestly I think mad science has an obvious weakness - on board CP generation - the lab is good but I’d love to see a gadget that generates CP in the form of ‘setup in TS’ and hold it mentality Regarding other games, I beat Daves VERY nice DMH 108 deck - I had my best start v him and he a slow one Other than that my deck was too slow (which I feared) and couldn’t stand up to quicker decks |
Pleasing to see some Morgan Gadgetorium decks at Worlds as new cards give previously struggling cards a fresh lease of life. :)
Anything you'd change or think gadgets need in the card pool? Perhaps something to force things for late game CP as you don't have a job? Albeit you've got Epidemic Laboratory, so perhaps Mad Science don't need a CP generating gadget.
Thanks for dropping the deck here.