Make 'Em Sweat

published Apr 07, 2020 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
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johnhawkhaines 1

This is the Pine Box Entertainment provided Anarchists starter deck. It can be purchased on drive thru cards and makes an excellent starting point for getting into the game.


Values– Aces, Twos, and Threes

The Anarchist’s starter deck is designed around their ability to outnumber their opponents, move around town, and force your opponent to chase cheaper dudes with more movement.

Early in the game, you’ll want to play a deed or two, Anarchists function best when the town is more built up and they have places to move to. You’ll want to use your cheap and low influence dudes to jump on opponent’s deeds, making your opponent send their more expensive dudes to chase them away.

Because the Anarchists lack strong shooters, you’ll want to use your numbers advantage to fight on your terms. Try to isolate opposing dudes while fighting them with your 0 influence dudes. By using your 0 influence dudes to fight, you’re not risking losing any influence, helping you stay in the game while your opponent risks losing more costly dudes.

Randall and Asakichi Cooke help you see more cards than your opponent by increasing your hand size to 6 (after the first turn) and allowing you to discard an extra card to move one of your dudes anywhere.

Cards like Hawley’s Rose and Yan Li’s Tailoring allow you to turn cheap 0 influence dudes such as Benjamin Washington and Xiaodan Li into dudes that can threaten taking over deeds. Bowie Knife, The Stakes Just Rose, and Sun in Yer Eyes allow those cheap dudes to fight on the same level as much bigger, expensive dudes.

Shootout structure is looking for Full House / Four of a Kind with the key values.