Slight trip to janktown, with Huckster Law Dogs, here we go!
This turned out to be not quite as janky as I thought, as its really only the starting posse that isn't the greatest. But starting with 3 GR when losing lowball, 5 influence, a good stud, and 2 hucksters isn't too bad of a setup. The hexes are free or cheap, so within a turn or two the aggression can really be turned on - especially not needing any forced call out jobs, so all 16 clubs are packed full of nasty shootout or cheatin' resolutions.
I played this against Max, and turned out to be a very fun game of evil vs good law dogs: