This is a deck something I have been working on for some time. The idea is to generate 2 to 3 control every turn, while agrassively defending townsquare. It wants to win as fast as possible, there is no lategame strategy. If you have not done it by turn 4, you will probably loose. Every card should be playable to have a steady cycle of 3 or 4 cards per turn. It rarily initiates a fight earlygame. I want to aquire additional studs to have a more reliable draw first. All the while the draw structure is an intresting one. I prefer this 2 value- straight flush, above 3 value. It cheats a lot less and the occasional straight flush.
When corona is gone I will try it at a tournament. Quarantine Tent for the win!
|Jan 23, 2021 oortje|