Faced off against Lapp running Fearmongers. Nothing too wild. Turn two fight. Tie. Run. Shadow walk. Turn three reset. Turn four fight. Tie hand ranks - INWYK to win by one. He runs, I play another deed. 4 control over 3 influence. Four a Blood Curse and four Phantasm in the deck. And I find THREE of the Shadow Walks And we discovered an important safety note. Victor gets a huckster boost based on all abominations in the location, not just yours. Silly mirror match
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