Clowntrol

published Feb 21, 2015 | | |
Card draw simulator
Odds: 0% – 0% – 0% – 0% more
Derived from
None. Self-made deck here.
Inspiration for
PreFnF control clown + soul blasts 4 1 3
The Most Consistent Deck (1st@Moscow 5-0) 12 21 6
TMCD (1st@OCTGN league 24-2) 9 10 2
R.I.P. 3 1 7

Gozik 612

Control clown deck. 1t place at local 6-player tourney.

Build deeds, learn spells, hire dudes. Try not to fight. Paralisys Mark and multiple cheap dudes with Influence let you not to lose. Win condition is multiple Blood Curse and Rumors. Pretty effective.

Weak to kidnapping - try to equip Hucksters with Blood Curse and Soul Blast early. Don't try to protect them with Dudes other then Mark though, let your dude die - it's not the end. Bounty Hunter can also hurt, but ussuallly you can control Town Square with Peralisys Marks. Marks and Forget also help to slow down Sloanes with Alie.

1 comments
Jun 09, 2015 Gozik

This deck (with probably 1-2 card alters-drop third hex slinging, and swap soul blast with puppet, maybe smt else) went 6-1 through gg season 1, losing only to hard counter deck that dedicate 2/3 of its action only to fight initiation(kidnappings, iwyk, bh with total 11 of them). Have won other control builts, agro-ld and sg, and different morgan builds.

I'm pretty pretty confident with this deck. I think it is the most consistent archetype from its time, and probably it still remains.

The main advantage that I see in it - you don't need to count on your structure, you can win almost every match up without single fight (probably you still have to be agressive vs morgan). And if your main plan is to fight, structure can always betray you and play jokes. So I don't consider decks that force all-in fights at first turn as top-tier.